If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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random
- Posts: 158
- Joined: Wed Aug 11, 2010 6:01 am
Post
by random »
i do the following
Code: Select all
c8* myShip = "myShip";
myShip_Node->setName(myShip);
inside the class i do this
Code: Select all
c8* myShip = "myShip";
if (this->getName() == myShip)
{
std::cout << "\n YES " << " - " << this->getName();
}
std::cout << "\n NO " << " - " << this->getName();
inside the myClass::render
can someone tell me please why the output is
NO - myShip
NO - myShip
NO - myShip
NO - myShip
NO - myShip
NO - myShip
NO - myShip
NO - myShip
...
Last edited by
random on Thu Feb 17, 2011 3:54 pm, edited 1 time in total.
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bitplane
- Admin
- Posts: 3204
- Joined: Mon Mar 28, 2005 3:45 am
- Location: England
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Contact:
Post
by bitplane »
You're saying "does this pointer to a character array have the same value (point to the same location) as this other pointer to a character array?"
You need to convert one of them to a string class, then use the equals override:
Code: Select all
core::stringc myShip = "myShip";
if (myShip == this->getName())
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random
- Posts: 158
- Joined: Wed Aug 11, 2010 6:01 am
Post
by random »
thx a lot for the fast Answhere, it works now.
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polylux
- Posts: 267
- Joined: Thu Aug 27, 2009 12:39 pm
- Location: EU
Post
by polylux »
Or - using random's approach - replace the comparison with a strcmp call.
beer->setMotivationCallback(this);