Bullets
well is your bullet a mesh or just a line/particle?
for a mesh or particle just spawn a node(either MeshNode or Billboardnode) and add a flystraight animator or do the movement yourself.
for a line you could use my beamscenenode.
for a mesh or particle just spawn a node(either MeshNode or Billboardnode) and add a flystraight animator or do the movement yourself.
for a line you could use my beamscenenode.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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randomMesh wrote:Look at the demo. It has shooting code.
Well, opening the source file, reading and understand it is YOUR part.4Clark wrote:All I ask is that u explain it and send code.
There actually are more than one beam nodes floating around. Just try the mighty search function.4Clark wrote:Also what is beamscenenode?
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your game is almost done but you can't figure out how to create a shooting gun?? seriously?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.