Combining 2 wrappers into 1
like this:
imageshack gives you forum links automatically, you should try that.
Code: Select all
[URL=myimg][IMG]myimg[/IMG][/URL]
Working on game: Marrbles (Currently stopped).
Hm, go to http://imageshack.us/, select your file, press upload, wait for it to upload, then search for a text box that is named Forum code, copy that and paste it here.nespa wrote:Suppose, I have an image like that :
"c:\impreza_GLSLshader.JPG"
How can I post it here?
Working on game: Marrbles (Currently stopped).
nespa wrote:See at Graphics-Images.bas example, replace
Image(.................) with ImageWithAlpha(..............,1)
If I do that I get 5 errors with: Argument count mismatch, found ')' in 'ImageWithAlpha(......)'
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
nespa wrote:add the 1 value as argument, beside to the others arguments:
replace :
Image(tex01,372,280)
with:
ImageWithAlpha(tex01,372,280,1)
You have 5 lines like that, the all of them must be replaced.
Ok, it's working now...
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
@ nespa: One more question, is it possible to intergrate an AI engine into Ninfa 3D and can you explain it to me??
I'm not going to ask you to explain it now, because I don't need it for now but I want to know whetter it's possible and if you want to help so I know wheter I can pm you when I need it ( when my game is almost finished )
Oh, and btw thanx for the screenshot of that impreza_shaderGLSL
I'm not going to ask you to explain it now, because I don't need it for now but I want to know whetter it's possible and if you want to help so I know wheter I can pm you when I need it ( when my game is almost finished )
Oh, and btw thanx for the screenshot of that impreza_shaderGLSL
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
-
Radikalizm
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
AI is a very delicate system, there is no one-solution-fits-all AI system, and you shouldn't ask people managing libraries to write features that are specific to your needswahagn wrote:One more question, is it possible to intergrate an AI engine into Ninfa 3D and can you explain it to me??
Implementing path-finding algorithms is possible, but again there are different pathfinding algorithms suited for different situations, an algorithm suited for a dungeon wouldn't work on vast and open scenes for example
Pick up some books, read some tutorials, find out what it is that you need in your game (just saying I need AI is not enough) and write it yourself
A game framework/engine should not contain game-specific elements, only the tools to build these
OK, but do you actually think that I need an AI engine to intergrate in Ninfa or do you think that just searching some tutorials and making some algorithms would be enough, for the type of game I want to make: mini-GTA ??Radikalizm wrote:AI is a very delicate system, there is no one-solution-fits-all AI system, and you shouldn't ask people managing libraries to write features that are specific to your needswahagn wrote:One more question, is it possible to intergrate an AI engine into Ninfa 3D and can you explain it to me??
Implementing path-finding algorithms is possible, but again there are different pathfinding algorithms suited for different situations, an algorithm suited for a dungeon wouldn't work on vast and open scenes for example
Pick up some books, read some tutorials, find out what it is that you need in your game (just saying I need AI is not enough) and write it yourself
A game framework/engine should not contain game-specific elements, only the tools to build these
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
You still haven't prooven yourself I guess, come on stop asking code and do something yourself, maybe if you make it good it will be added to the engine it self, but as Radikalizm said there's no solution that would fit every game type. Do something on your own, thats the only way you can learn, else you'll just end up with code pile that eventually stop working/compiling because you won't really know how it works and how can it be fixed.wahagn wrote:@ nespa: One more question, is it possible to intergrate an AI engine into Ninfa 3D and can you explain it to me??
I'm not going to ask you to explain it now, because I don't need it for now but I want to know whetter it's possible and if you want to help so I know wheter I can pm you when I need it ( when my game is almost finished )
Oh, and btw thanx for the screenshot of that impreza_shaderGLSL
And if your going for that big game(Oh yes you'll mark my words when you won't be able to maintain your code), you have to know things like this, or know at least how to search for information and how to apply the information to your own problem.
Last edited by serengeor on Wed Mar 02, 2011 5:27 pm, edited 1 time in total.
Working on game: Marrbles (Currently stopped).

