Hi,
is there a way of rendering the whole scene as wireframe?
If I have two cameras which render in split screen mode and I want one of them to render in wireframe mode, how do I do that?
Setting the material of every object wireframe before the second cameras rendering process and back to normal after that is kind of annoying. Also, setting a global material to the driver would override all the other material attributes of all the objects as well...
is there a solution to this problem?
Thanks,
D.
Rendering the whole scene as wireframe
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
The anaglyph rendering snippet shows how to use the override material.
I found this thread by searching for 'override AND material'. The search function is pretty useful.
I found this thread by searching for 'override AND material'. The search function is pretty useful.
"Whoops..."