different device classes?

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random
Posts: 158
Joined: Wed Aug 11, 2010 6:01 am

different device classes?

Post by random »

i went trough the Irrlicht internal classes and found different device classes
just to list them once here:

Code: Select all

CIrrDeviceConsole//?????
CIrrDeviceFB// linux like sdl?
CIrrDeviceLinux// for linux
CIrrDeviceSDL// Access to mouse, keyboard, joystick... creation of the "window" under windows?
CIrrDeviceStub//?????
CIrrDeviceWin32// for windows 32 bit
CIrrDeviceWinCE// for windows CE
well the comments are mine and to make it short i just would like to ask if the application window wherin the engine runs is made with SDL (because it looks like that)?


And maybe if it does not cost to much time short in one sentence whatfor the device classes are where i comented with "????".

thx in advance.
ent1ty
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Post by ent1ty »

Console is for console-based ascii renderer. It's currently not working though
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Radikalizm
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Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

If you look in the source files for CIrrDeviceWin32 you'll find that irrlicht does not use SDL to create its rendering window by default
Irrlicht has its own messaging pipeline and window management

The CIrrDeviceStub class is a parent class which contains all shared functionality between devices so you don't have to duplicate this code in every class
random
Posts: 158
Joined: Wed Aug 11, 2010 6:01 am

Post by random »

hmm ok, well i mainly asked because the GUI Elements are somehow ok but i would preffer real Font that would be copyable and windows that could be filled like website´s by html, xml...

the main reason herefor would be text that is is copyable and text that could be used as link for exapmle to call functions...

thatfor it would be nice if it would be possible to implement windows for GUI elements that act like fames and parsing a markup language.

thx for the information.
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