So I taught I could do a model for every asset and export it to .x or .obj format.
Also to texture them I would use UV mapping.
Then I would load them up in for example irrEdit and build a level from them.
This should work out I think?
Oh and what about alignment of textures? when UV mapping some objects sometimes I have to stretch out the textures in order to place them correctly, but then the objects wouldn't align well, any tips or tutorials on that would be welcomed
