Combining 2 wrappers into 1

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
wahagn
Posts: 186
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Location: Zundert (Netherlands)

Post by wahagn »

nespa wrote:your download link is inaccesible;

I made a plated box and i saved as .csm and exported too, as .x and b3d files;

Alls of them work well;

see the example;

http://www.filefactory.com/file/cad32d2 ... hyshop.rar

You have 2 screen shoots, too, to see modeling in csm;

Ok, thanx for all your help with this model problem.. it works now!! :lol: ....
The thing was that when setting the postion of the car above the model I made, I changed the wrong postion ( camera pos instead of the body pos of the car) ok now I can go on working on my demo witch I promised
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
Radikalizm
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Location: Leuven, Belgium

Post by Radikalizm »

Guys, shouldn't you take this conversation to a PM or something? It's only the 2 of you talking in here, and the discussion isn't that relevant to the OT anymore
wahagn
Posts: 186
Joined: Sat Dec 06, 2008 5:11 pm
Location: Zundert (Netherlands)

Post by wahagn »

Radikalizm wrote:Guys, shouldn't you take this conversation to a PM or something? It's only the 2 of you talking in here, and the discussion isn't that relevant to the OT anymore
Yes, I will stop this topic when my demo ( witch I promised to make) is ready
in other words: over max. 2 days.

Because I want to proof myself to the community like serengeor said and if I do by topic everyone can download the demo if I do it by pm I have to send evryone my demo apart
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

wahagn wrote:Yes, I will stop this topic when my demo ( witch I promised to make) is ready
in other words: over max. 2 days.

Because I want to proof myself to the community like serengeor said and if I do by topic everyone can download the demo if I do it by pm I have to send evryone my demo apart
'Proving yourself' to us does not mean throwing out a demo as fast as possible to show you can do something...

Please, take your time with the project you want to work on, do it right instead of doing it fast, and just post it in the announcements forum when you've finished it, or when it is in a stable and functional state (and if it actually does something)

It takes time to gather skills and to learn how to manage decent projects, please just actually take that time
wahagn
Posts: 186
Joined: Sat Dec 06, 2008 5:11 pm
Location: Zundert (Netherlands)

Post by wahagn »

Radikalizm wrote:
wahagn wrote:Yes, I will stop this topic when my demo ( witch I promised to make) is ready
in other words: over max. 2 days.

Because I want to proof myself to the community like serengeor said and if I do by topic everyone can download the demo if I do it by pm I have to send evryone my demo apart
'Proving yourself' to us does not mean throwing out a demo as fast as possible to show you can do something...

Please, take your time with the project you want to work on, do it right instead of doing it fast, and just post it in the announcements forum when you've finished it, or when it is in a stable and functional state (and if it actually does something)

It takes time to gather skills and to learn how to manage decent projects, please just actually take that time
OK, I will stop with that small demo and focus on only the thing that I will need for my game
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
wahagn
Posts: 186
Joined: Sat Dec 06, 2008 5:11 pm
Location: Zundert (Netherlands)

Post by wahagn »

Ok, I still have one last question (0f t0pic): This is a kind of opninion question... Like I said before I want to experiment and learn with freebasic and Ninfa 3D and the move to irrlicht with c++... But when do I have to change ? when I reach witch point?? Should I still experiment or change to c++ already ??? :?: :?: :?:

I hope Radikalizm, serengoer and nespa react on this...
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
Radikalizm
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Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Like I said a couple of posts before, I think right now would be a good point ;) FreeBasic won't teach you that much about C++, only very general programming concepts which I hope you already mastered by now
nespa
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Joined: Wed Feb 24, 2010 12:02 pm

Post by nespa »

when You are ready, earlier is beter;
wahagn
Posts: 186
Joined: Sat Dec 06, 2008 5:11 pm
Location: Zundert (Netherlands)

Post by wahagn »

OK, I will start by now btw I hope I understand it all now, the privous time I was learning c++ I was stuck with classes and inheritance but I think that now I have experimented with FreeBASIC I will get a clearer view of what things are and what they do.

btw Are there als really advanced c++ parts or so?? -> I mean parts of c++ that aren't described in most of the c++ tutorials sites??
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Classes and inheritance are core concepts of all OOP languages, so this isn't what makes C++ difficult, the easy languages such as java, C# and VB have them too
It's just a way of thinking you have to get used to, procedural programming is only still encouraged at low level programming as far as I know, so it's for the best to learn OOP

As for tutorial coverage, most good tutorials cover all important aspects leaving out only some obscure and lesser used C++ elements which you can pick up later once you find a need for them
nespa
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Post by nespa »

wahagn
Posts: 186
Joined: Sat Dec 06, 2008 5:11 pm
Location: Zundert (Netherlands)

Post by wahagn »

OK, thanks for all the posts, especially those of serengeor, nespa and Radikalizm...

This topic is closed


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“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

Well there are some stuff that most tutorials don't talk about, like most of tutorials they usually give you only a few samples of design patterns.
Here is some info on them, and with samples for different languages http://sourcemaking.com/design_patterns

Edit: Damn, my post was too late :[
Working on game: Marrbles (Currently stopped).
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