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driver->draw3DLine(vector3df(0,10,0), vector3df(100, 10, 0));However, as you can see in this video http://www.youtube.com/watch?v=zbI_Ez7VWk0 , the line is instead being drawn relative to one of my IAnimatedMeshSceneNodes. It even goes so far as to follow the node around once the node starts moving toward the end of the video...
Is this a bug, or have I modified the settings of my video device in some bizarre way?
I'm using Irrlicht 1.7.2
P.S. I think this potential bug is also influencing getSceneNodeFromRayBB(), which is what has noticeable effects on gameplay.. this draw3DLine() test was done only so that I could try and debug the results of my code involving getSceneNodeFromRayBB().