Who is everybody?
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- Posts: 11
- Joined: Fri Oct 15, 2010 1:25 pm
I am Rishikeshan
I am Rishikeshan, I am 14 years old.
I have exp in c++, c, vb, qbasic, .net, and with dns, asp.net, apache, iis, php and much more
I am bored of VB then came to the C.
I hate GPL.
I have exp in c++, c, vb, qbasic, .net, and with dns, asp.net, apache, iis, php and much more
I am bored of VB then came to the C.
I hate GPL.
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- Posts: 1
- Joined: Wed Nov 03, 2010 5:47 am
Well, thought I'd say hi...
I am a senior year CIS major at University of Houston Clear Lake. I'm reasonably proficient with C++, C#, and Java. My main focus is DB work but I enjoy making 3d models and Irrlicht seems like a good place to try them out since Garage Games has effectively gone under. I look forward to working with you.
I am a senior year CIS major at University of Houston Clear Lake. I'm reasonably proficient with C++, C#, and Java. My main focus is DB work but I enjoy making 3d models and Irrlicht seems like a good place to try them out since Garage Games has effectively gone under. I look forward to working with you.
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- Posts: 363
- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
Name: Josiah
Age: 15 (turning 16 on January 5th)
Residence: United States
Languages: C++ (most proficient), Python, Javascript, just starting C#
Interests: military, aviation, military tactics, software engineering, game development, mathematics, history, science, etc.
I'm a programmer of about 4 years (I started learning C++ when I was 11 going on 12).
Age: 15 (turning 16 on January 5th)
Residence: United States
Languages: C++ (most proficient), Python, Javascript, just starting C#
Interests: military, aviation, military tactics, software engineering, game development, mathematics, history, science, etc.
I'm a programmer of about 4 years (I started learning C++ when I was 11 going on 12).
Well let me say Hi to all of you
Have discovered Irrlicht a few weeks ago and found it did the most crappy part of creating the difficult parts of real time 3d rendring. So that made me happy.
Think I will stick around for a while and just posted my first question. If you don't know the answer, don't worry I have thousands left for you
Have discovered Irrlicht a few weeks ago and found it did the most crappy part of creating the difficult parts of real time 3d rendring. So that made me happy.
Think I will stick around for a while and just posted my first question. If you don't know the answer, don't worry I have thousands left for you
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- Posts: 42
- Joined: Thu Jan 06, 2011 9:12 am
My name's Justin and I'm an alcoho-- O-W8..
err... my name's Jibbles and I'm 25
I program stuff...
that's a lie...
I TRY to program stuff...
Sometimes if I punch MSVC 2008 hard enough it builds my projects for me.
Then I scream at blender until it does what I tell it to.
I also play guitar, enjoy long walks by the beach, and feed the ducks even when the sign says not to.
that's about it.
err... my name's Jibbles and I'm 25
I program stuff...
that's a lie...
I TRY to program stuff...
Sometimes if I punch MSVC 2008 hard enough it builds my projects for me.
Then I scream at blender until it does what I tell it to.
I also play guitar, enjoy long walks by the beach, and feed the ducks even when the sign says not to.
that's about it.
Name: Maximus Dickinson
Age: 86.3 periodic
Residence: Cambodia
Languages: C++, Turbo Rascal, Khmer
Interests: Acquisition of turnips, eating turnips, getting some more turnips
Here is me with a turnip!
Age: 86.3 periodic
Residence: Cambodia
Languages: C++, Turbo Rascal, Khmer
Interests: Acquisition of turnips, eating turnips, getting some more turnips
Here is me with a turnip!
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Hello every one
My name is Daniel and I'm from Colombia.
and Well. because of needs I have to work on C/C++/C#, Java, python, Ruby, Perl (I hate you), Delphi, and Action Script. I am a jack of all trades when it comes to tools development, but I still have ways to go to be an expert. Thankfully I have learned from many good people
I make games in Unity3D for a company and I want to use Irrlicht when I go independent
My name is Daniel and I'm from Colombia.
and Well. because of needs I have to work on C/C++/C#, Java, python, Ruby, Perl (I hate you), Delphi, and Action Script. I am a jack of all trades when it comes to tools development, but I still have ways to go to be an expert. Thankfully I have learned from many good people
I make games in Unity3D for a company and I want to use Irrlicht when I go independent
-- Never lose your sense of wonder --
Yeah... I was actually surprised that forum wasn't full of them.Radikalizm wrote:Last-minute (literally) april fools day joke?
Maybe programmers usually really are boring people
I know it wasn't that funny, i just compiled it on last minute( ), i had a fake lib for irrlicht in plan first, but i ditched that of(too suspicious(more suspicious than a sausage that looks like a horse's f***)).
He wore a white bandanna that said freedom now!viejodani wrote:I make games in Unity3D for a company and I want to use Irrlicht when I go independent
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!