Just checked dreamspark to see if there is anything new and there actually is.
Its called Kodu.
Just interessted in peoples opinions.
Edit:
Just watched the tutorial videos to the end and i must say....funny toy.
But yeah using that for prototyping is kinda only usefull for a topdown/third person go around aka platformer or arcade game. to bad bc the idea of is great and reminds me of unreals kismet just with alot pictures and colors...
btw pictures and colors. The character attribute tab in that programm looks like it seriously sucks...having to scroll through a helix like structure might be appealing on the first run and maybe for kids but i really like having data layed out in a way i can quickly see and edit it.
Kodu
Kodu
Last edited by sudi on Thu Mar 10, 2011 7:30 pm, edited 2 times in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Wow! Looks like you can get a real smaller game made with it.
I wouldn't trade it for the power of C++ though
I wouldn't trade it for the power of C++ though
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
couldn't resist and downloaded the system.
its pretty hardware hungry.....but a funny toy to play with and to get ideas for a game editor actually and taking the idea of component based entities one step further
its pretty hardware hungry.....but a funny toy to play with and to get ideas for a game editor actually and taking the idea of component based entities one step further
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
If it will, it wont take long, most of the starters usually want a COOL fps game, which is not what you could make with Kodu I think.REDDemon wrote:Nice tool I think this will reduce number of peoples that want to make games using C++. I'm too pessimist?
Working on game: Marrbles (Currently stopped).
I actually got to C++ after using a very easy game engine, (not C++) but It wasnt very powerfull, so once I got to making 3d games the engine wasn't powerfull enough. However the transitions was/is hard since you're used to everything working (I had to wait many years due to compiler issues, with my new pc the compilers finally work). Due to this fact I learned more in one month then I did in a year.REDDemon wrote:Nice tool I think this will reduce number of peoples that want to make games using C++. I'm too pessimist?
Actually the first thing I wanted to make was my own envoirement, I didnt care much for game elements. Now I just want to make something playable and add some cinematics to it, since it would take alot of effort building a 3d envoirement.