Hi!
I've just started using Irrlicht and have some questions:
1) When I try (Microsoft C++, 6.0) to build 2. example (loading quake maps), there seems to be some problem with unpacking pk2 file (as I uunderstood, pk2 is packed format that contains bsp files), and there is a message about not beeing able to load bsp file. Anyone have an idea why?
2) Bsp file on example 7. (collision) works perfectly, but I got another console message about not beeing able to find texture in bsp file. Here is a screenshot:
http://www.stellamare.hr/screen1.jpg
3) In techdemo example I get the message:
d:\program files\irrlicht\vjezba\techdemo\cdemo.h(19) : fatal error C1083: Cannot open include file: 'audiere.h': No such file or directory
Error executing cl.exe.
I tried to find audiere.h, but it wasn't included.
Thanks for your time.
BSP loading problem ...
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Guest
1) Make sure you use the correct directory for your project. I had to change it from ".../media/whatever.file" to "media/whatever.file"
2) Those textures didnt load in mine either, I think those are textures that come with Quake3, as the map was obviously created for Quake.
3) Make sure all the includes and lib's are good for your project.
2) Those textures didnt load in mine either, I think those are textures that come with Quake3, as the map was obviously created for Quake.
3) Make sure all the includes and lib's are good for your project.
Thanks for your reply. But I have made correct path to *.pk2 file, and there is no bsp file needed since (correct me if I am wrong) bsp file is packed into pk2 file.
There is another thing I would like to ask: when transfering game to another computer, what files (besides exe) are needed to be transfered too, and what files are compiled into exe?
There is another thing I would like to ask: when transfering game to another computer, what files (besides exe) are needed to be transfered too, and what files are compiled into exe?