Well, here's the wincon.h file in the stable 1.0 of MinGW 64, although I'm still not sure I'm even on the right track here:
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/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the w64 mingw-runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this package.
*/
#ifndef _WINCON_
#define _WINCON_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _COORD {
SHORT X;
SHORT Y;
} COORD,*PCOORD;
typedef struct _SMALL_RECT {
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT,*PSMALL_RECT;
typedef struct _KEY_EVENT_RECORD {
WINBOOL bKeyDown;
WORD wRepeatCount;
WORD wVirtualKeyCode;
WORD wVirtualScanCode;
union {
WCHAR UnicodeChar;
CHAR AsciiChar;
} uChar;
DWORD dwControlKeyState;
} KEY_EVENT_RECORD,*PKEY_EVENT_RECORD;
#define RIGHT_ALT_PRESSED 0x1
#define LEFT_ALT_PRESSED 0x2
#define RIGHT_CTRL_PRESSED 0x4
#define LEFT_CTRL_PRESSED 0x8
#define SHIFT_PRESSED 0x10
#define NUMLOCK_ON 0x20
#define SCROLLLOCK_ON 0x40
#define CAPSLOCK_ON 0x80
#define ENHANCED_KEY 0x100
#define NLS_DBCSCHAR 0x10000
#define NLS_ALPHANUMERIC 0x0
#define NLS_KATAKANA 0x20000
#define NLS_HIRAGANA 0x40000
#define NLS_ROMAN 0x400000
#define NLS_IME_CONVERSION 0x800000
#define NLS_IME_DISABLE 0x20000000
typedef struct _MOUSE_EVENT_RECORD {
COORD dwMousePosition;
DWORD dwButtonState;
DWORD dwControlKeyState;
DWORD dwEventFlags;
} MOUSE_EVENT_RECORD,*PMOUSE_EVENT_RECORD;
#define FROM_LEFT_1ST_BUTTON_PRESSED 0x1
#define RIGHTMOST_BUTTON_PRESSED 0x2
#define FROM_LEFT_2ND_BUTTON_PRESSED 0x4
#define FROM_LEFT_3RD_BUTTON_PRESSED 0x8
#define FROM_LEFT_4TH_BUTTON_PRESSED 0x10
#define MOUSE_MOVED 0x1
#define DOUBLE_CLICK 0x2
#define MOUSE_WHEELED 0x4
typedef struct _WINDOW_BUFFER_SIZE_RECORD {
COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD,*PWINDOW_BUFFER_SIZE_RECORD;
typedef struct _MENU_EVENT_RECORD {
UINT dwCommandId;
} MENU_EVENT_RECORD,*PMENU_EVENT_RECORD;
typedef struct _FOCUS_EVENT_RECORD {
WINBOOL bSetFocus;
} FOCUS_EVENT_RECORD,*PFOCUS_EVENT_RECORD;
typedef struct _INPUT_RECORD {
WORD EventType;
union {
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD,*PINPUT_RECORD;
#define KEY_EVENT 0x1
#define MOUSE_EVENT 0x2
#define WINDOW_BUFFER_SIZE_EVENT 0x4
#define MENU_EVENT 0x8
#define FOCUS_EVENT 0x10
typedef struct _CHAR_INFO {
union {
WCHAR UnicodeChar;
CHAR AsciiChar;
} Char;
WORD Attributes;
} CHAR_INFO,*PCHAR_INFO;
#define FOREGROUND_BLUE 0x1
#define FOREGROUND_GREEN 0x2
#define FOREGROUND_RED 0x4
#define FOREGROUND_INTENSITY 0x8
#define BACKGROUND_BLUE 0x10
#define BACKGROUND_GREEN 0x20
#define BACKGROUND_RED 0x40
#define BACKGROUND_INTENSITY 0x80
#define COMMON_LVB_LEADING_BYTE 0x100
#define COMMON_LVB_TRAILING_BYTE 0x200
#define COMMON_LVB_GRID_HORIZONTAL 0x400
#define COMMON_LVB_GRID_LVERTICAL 0x800
#define COMMON_LVB_GRID_RVERTICAL 0x1000
#define COMMON_LVB_REVERSE_VIDEO 0x4000
#define COMMON_LVB_UNDERSCORE 0x8000
#define COMMON_LVB_SBCSDBCS 0x300
typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO;
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize;
WINBOOL bVisible;
} CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO;
typedef struct _CONSOLE_FONT_INFO {
DWORD nFont;
COORD dwFontSize;
} CONSOLE_FONT_INFO,*PCONSOLE_FONT_INFO;
typedef struct _CONSOLE_SELECTION_INFO {
DWORD dwFlags;
COORD dwSelectionAnchor;
SMALL_RECT srSelection;
} CONSOLE_SELECTION_INFO,*PCONSOLE_SELECTION_INFO;
#define CONSOLE_NO_SELECTION 0x0
#define CONSOLE_SELECTION_IN_PROGRESS 0x1
#define CONSOLE_SELECTION_NOT_EMPTY 0x2
#define CONSOLE_MOUSE_SELECTION 0x4
#define CONSOLE_MOUSE_DOWN 0x8
typedef WINBOOL (WINAPI *PHANDLER_ROUTINE)(DWORD CtrlType);
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
#define ENABLE_PROCESSED_INPUT 0x1
#define ENABLE_LINE_INPUT 0x2
#define ENABLE_ECHO_INPUT 0x4
#define ENABLE_WINDOW_INPUT 0x8
#define ENABLE_MOUSE_INPUT 0x10
#define ENABLE_PROCESSED_OUTPUT 0x1
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x2
#ifdef UNICODE
#define PeekConsoleInput PeekConsoleInputW
#define ReadConsoleInput ReadConsoleInputW
#define WriteConsoleInput WriteConsoleInputW
#define ReadConsoleOutput ReadConsoleOutputW
#define WriteConsoleOutput WriteConsoleOutputW
#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
#define FillConsoleOutputCharacter FillConsoleOutputCharacterW
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
#define GetConsoleTitle GetConsoleTitleW
#define SetConsoleTitle SetConsoleTitleW
#define ReadConsole ReadConsoleW
#define WriteConsole WriteConsoleW
#define AddConsoleAlias AddConsoleAliasW
#define GetConsoleAlias GetConsoleAliasW
#define GetConsoleAliasesLength GetConsoleAliasesLengthW
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthW
#define GetConsoleAliases GetConsoleAliasesW
#define GetConsoleAliasExes GetConsoleAliasExesW
#else
#define PeekConsoleInput PeekConsoleInputA
#define ReadConsoleInput ReadConsoleInputA
#define WriteConsoleInput WriteConsoleInputA
#define ReadConsoleOutput ReadConsoleOutputA
#define WriteConsoleOutput WriteConsoleOutputA
#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA
#define FillConsoleOutputCharacter FillConsoleOutputCharacterA
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
#define GetConsoleTitle GetConsoleTitleA
#define SetConsoleTitle SetConsoleTitleA
#define ReadConsole ReadConsoleA
#define WriteConsole WriteConsoleA
#define AddConsoleAlias AddConsoleAliasA
#define GetConsoleAlias GetConsoleAliasA
#define GetConsoleAliasesLength GetConsoleAliasesLengthA
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthA
#define GetConsoleAliases GetConsoleAliasesA
#define GetConsoleAliasExes GetConsoleAliasExesA
#endif
WINBASEAPI WINBOOL WINAPI PeekConsoleInputA(HANDLE hConsoleInput,PINPUT_RECORD lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsRead);
WINBASEAPI WINBOOL WINAPI PeekConsoleInputW(HANDLE hConsoleInput,PINPUT_RECORD lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsRead);
WINBASEAPI WINBOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput,PINPUT_RECORD lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsRead);
WINBASEAPI WINBOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput,PINPUT_RECORD lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsRead);
WINBASEAPI WINBOOL WINAPI WriteConsoleInputA(HANDLE hConsoleInput,CONST INPUT_RECORD *lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsWritten);
WINBASEAPI WINBOOL WINAPI WriteConsoleInputW(HANDLE hConsoleInput,CONST INPUT_RECORD *lpBuffer,DWORD nLength,LPDWORD lpNumberOfEventsWritten);
WINBASEAPI WINBOOL WINAPI ReadConsoleOutputA(HANDLE hConsoleOutput,PCHAR_INFO lpBuffer,COORD dwBufferSize,COORD dwBufferCoord,PSMALL_RECT lpReadRegion);
WINBASEAPI WINBOOL WINAPI ReadConsoleOutputW(HANDLE hConsoleOutput,PCHAR_INFO lpBuffer,COORD dwBufferSize,COORD dwBufferCoord,PSMALL_RECT lpReadRegion);
WINBASEAPI WINBOOL WINAPI WriteConsoleOutputA(HANDLE hConsoleOutput,CONST CHAR_INFO *lpBuffer,COORD dwBufferSize,COORD dwBufferCoord,PSMALL_RECT lpWriteRegion);
WINBASEAPI WINBOOL WINAPI WriteConsoleOutputW(HANDLE hConsoleOutput,CONST CHAR_INFO *lpBuffer,COORD dwBufferSize,COORD dwBufferCoord,PSMALL_RECT lpWriteRegion);
WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterA(HANDLE hConsoleOutput,LPSTR lpCharacter,DWORD nLength,COORD dwReadCoord,LPDWORD lpNumberOfCharsRead);
WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterW(HANDLE hConsoleOutput,LPWSTR lpCharacter,DWORD nLength,COORD dwReadCoord,LPDWORD lpNumberOfCharsRead);
WINBASEAPI WINBOOL WINAPI ReadConsoleOutputAttribute(HANDLE hConsoleOutput,LPWORD lpAttribute,DWORD nLength,COORD dwReadCoord,LPDWORD lpNumberOfAttrsRead);
WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterA(HANDLE hConsoleOutput,LPCSTR lpCharacter,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfCharsWritten);
WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterW(HANDLE hConsoleOutput,LPCWSTR lpCharacter,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfCharsWritten);
WINBASEAPI WINBOOL WINAPI WriteConsoleOutputAttribute(HANDLE hConsoleOutput,CONST WORD *lpAttribute,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfAttrsWritten);
WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterA(HANDLE hConsoleOutput,CHAR cCharacter,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfCharsWritten);
WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterW(HANDLE hConsoleOutput,WCHAR cCharacter,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfCharsWritten);
WINBASEAPI WINBOOL WINAPI FillConsoleOutputAttribute(HANDLE hConsoleOutput,WORD wAttribute,DWORD nLength,COORD dwWriteCoord,LPDWORD lpNumberOfAttrsWritten);
WINBASEAPI WINBOOL WINAPI GetConsoleMode(HANDLE hConsoleHandle,LPDWORD lpMode);
WINBASEAPI WINBOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE hConsoleInput,LPDWORD lpNumberOfEvents);
WINBASEAPI WINBOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE hConsoleOutput);
WINBASEAPI WINBOOL WINAPI GetConsoleCursorInfo(HANDLE hConsoleOutput,PCONSOLE_CURSOR_INFO lpConsoleCursorInfo);
WINBASEAPI WINBOOL WINAPI GetCurrentConsoleFont(HANDLE hConsoleOutput,WINBOOL bMaximumWindow,PCONSOLE_FONT_INFO lpConsoleCurrentFont);
WINBASEAPI COORD WINAPI GetConsoleFontSize(HANDLE hConsoleOutput,DWORD nFont);
WINBASEAPI WINBOOL WINAPI GetConsoleSelectionInfo(PCONSOLE_SELECTION_INFO lpConsoleSelectionInfo);
WINBASEAPI WINBOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD lpNumberOfMouseButtons);
WINBASEAPI WINBOOL WINAPI SetConsoleMode(HANDLE hConsoleHandle,DWORD dwMode);
WINBASEAPI WINBOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE hConsoleOutput);
WINBASEAPI WINBOOL WINAPI FlushConsoleInputBuffer(HANDLE hConsoleInput);
WINBASEAPI WINBOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput,COORD dwSize);
WINBASEAPI WINBOOL WINAPI SetConsoleCursorPosition(HANDLE hConsoleOutput,COORD dwCursorPosition);
WINBASEAPI WINBOOL WINAPI SetConsoleCursorInfo(HANDLE hConsoleOutput,CONST CONSOLE_CURSOR_INFO *lpConsoleCursorInfo);
WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferA(HANDLE hConsoleOutput,CONST SMALL_RECT *lpScrollRectangle,CONST SMALL_RECT *lpClipRectangle,COORD dwDestinationOrigin,CONST CHAR_INFO *lpFill);
WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferW(HANDLE hConsoleOutput,CONST SMALL_RECT *lpScrollRectangle,CONST SMALL_RECT *lpClipRectangle,COORD dwDestinationOrigin,CONST CHAR_INFO *lpFill);
WINBASEAPI WINBOOL WINAPI SetConsoleWindowInfo(HANDLE hConsoleOutput,WINBOOL bAbsolute,CONST SMALL_RECT *lpConsoleWindow);
WINBASEAPI WINBOOL WINAPI SetConsoleTextAttribute(HANDLE hConsoleOutput,WORD wAttributes);
WINBASEAPI WINBOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE HandlerRoutine,WINBOOL Add);
WINBASEAPI WINBOOL WINAPI GenerateConsoleCtrlEvent(DWORD dwCtrlEvent,DWORD dwProcessGroupId);
WINBASEAPI WINBOOL WINAPI AllocConsole(VOID);
WINBASEAPI WINBOOL WINAPI FreeConsole(VOID);
WINBASEAPI WINBOOL WINAPI AttachConsole(DWORD dwProcessId);
#define ATTACH_PARENT_PROCESS ((DWORD)-1)
WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR lpConsoleTitle,DWORD nSize);
WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR lpConsoleTitle,DWORD nSize);
WINBASEAPI WINBOOL WINAPI SetConsoleTitleA(LPCSTR lpConsoleTitle);
WINBASEAPI WINBOOL WINAPI SetConsoleTitleW(LPCWSTR lpConsoleTitle);
WINBASEAPI WINBOOL WINAPI ReadConsoleA(HANDLE hConsoleInput,LPVOID lpBuffer,DWORD nNumberOfCharsToRead,LPDWORD lpNumberOfCharsRead,LPVOID lpReserved);
WINBASEAPI WINBOOL WINAPI ReadConsoleW(HANDLE hConsoleInput,LPVOID lpBuffer,DWORD nNumberOfCharsToRead,LPDWORD lpNumberOfCharsRead,LPVOID lpReserved);
WINBASEAPI WINBOOL WINAPI WriteConsoleA(HANDLE hConsoleOutput,CONST VOID *lpBuffer,DWORD nNumberOfCharsToWrite,LPDWORD lpNumberOfCharsWritten,LPVOID lpReserved);
WINBASEAPI WINBOOL WINAPI WriteConsoleW(HANDLE hConsoleOutput,CONST VOID *lpBuffer,DWORD nNumberOfCharsToWrite,LPDWORD lpNumberOfCharsWritten,LPVOID lpReserved);
#define CONSOLE_TEXTMODE_BUFFER 1
WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD dwDesiredAccess,DWORD dwShareMode,CONST SECURITY_ATTRIBUTES *lpSecurityAttributes,DWORD dwFlags,LPVOID lpScreenBufferData);
WINBASEAPI UINT WINAPI GetConsoleCP(VOID);
WINBASEAPI WINBOOL WINAPI SetConsoleCP(UINT wCodePageID);
WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID);
WINBASEAPI WINBOOL WINAPI SetConsoleOutputCP(UINT wCodePageID);
#define CONSOLE_FULLSCREEN 1
#define CONSOLE_FULLSCREEN_HARDWARE 2
WINBASEAPI WINBOOL WINAPI GetConsoleDisplayMode(LPDWORD lpModeFlags);
WINBASEAPI HWND WINAPI GetConsoleWindow(VOID);
WINBASEAPI DWORD WINAPI GetConsoleProcessList(LPDWORD lpdwProcessList,DWORD dwProcessCount);
WINBASEAPI WINBOOL WINAPI AddConsoleAliasA(LPSTR Source,LPSTR Target,LPSTR ExeName);
WINBASEAPI WINBOOL WINAPI AddConsoleAliasW(LPWSTR Source,LPWSTR Target,LPWSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasA(LPSTR Source,LPSTR TargetBuffer,DWORD TargetBufferLength,LPSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasW(LPWSTR Source,LPWSTR TargetBuffer,DWORD TargetBufferLength,LPWSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthA(LPSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthW(LPWSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthA(VOID);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthW(VOID);
WINBASEAPI DWORD WINAPI GetConsoleAliasesA(LPSTR AliasBuffer,DWORD AliasBufferLength,LPSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasesW(LPWSTR AliasBuffer,DWORD AliasBufferLength,LPWSTR ExeName);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesA(LPSTR ExeNameBuffer,DWORD ExeNameBufferLength);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR ExeNameBuffer,DWORD ExeNameBufferLength);
#ifdef __cplusplus
}
#endif
#endif
I don't see any "SetConsoleDisplayMode" function in there.