I've made a simple test scene, then loaded it to iwalktest, the irrb scene viewer, and I've noticed that the brick texture begins to tear when viewed from a specific angle.
Here's a screenshot:

(Not really noticeable on the screenshot, but extremely ugly in real time.)
But then, I've noticed that this happens exactly the same way in Blender's textured view. So, it's not Irrlicht's fault (or if this is some kind of bug, it exist both in Irrlicht and Blender), but when I loaded the same scene in OpenSceneGraph's osgviewer, it was rendered perfectly. So, I've no idea what is this, or how to fix it, but it would be nice to find some kind of workaround.
(Yes, I've tried it with iwalktest in d3d mode, and although the textures were really ugly compared to the gl renderer, I didn't notice the tearing problem. But since OpenSceneGraph is an OpenGL only engine, and it renders the scene perfectly, I don't think that this is an OpenGL only issue, nor some kind of bug in the graphics driver, since this is the first time I've noticed this.)
Any idea about this?
Thanks in advance.
