i am working on a third person game and i have problems with collision detection.
code is a bit of complex so i make it simple.
we have a bunch of animatedmeshes in the scene and we want to detect whether they are collided or not.
my solution was to check their boundig spheres first. if they hit then i check their aabb. so far it works just fine for me but when it comes too bullets i want to know were they exacly hit(for example to detect a headshot ).
i can use getSceneNodeAndCollisionPointFromRay(...) too find the tri but how do i know that what part of my mesh contains that tri?
(excuse me because of my poor english , i am persian)
