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pippy3
Posts: 155 Joined: Tue Dec 15, 2009 7:32 am
Post
by pippy3 » Thu Mar 31, 2011 2:55 am
I want to change
Code: Select all
mesh->getMesh()->getMesh(0)->getMeshBuffer (0)->getMaterial ().MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
to
Code: Select all
mesh->getMesh()->getMesh(0)->getMeshBuffer (0)->getMaterial ().MaterialType = video::EMT_SOLID;
But it stays the same after I modify it.
Others have had this issue too .
Is there a work around, or am I doing something stupid?
ChaiRuiPeng
Posts: 363 Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
Post
by ChaiRuiPeng » Thu Mar 31, 2011 3:11 am
have you tried passing n (mateiral index) as the param for get material?
ent1ty wrote:
success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources
pippy3
Posts: 155 Joined: Tue Dec 15, 2009 7:32 am
Post
by pippy3 » Thu Mar 31, 2011 3:20 am
ChaiRuiPeng wrote: have you tried passing n (mateiral index) as the param for get material?
ha! didn't expect for a reply that quick that fixed the problem. Yes it did
Code: Select all
if(!seethrough){
mesh->getMaterial (0).MaterialType = video::EMT_SOLID;
mesh->getMaterial (1).MaterialType = video::EMT_SOLID;
} else {
mesh->getMaterial (0).MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
mesh->getMaterial (1).MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
}
ChaiRuiPeng
Posts: 363 Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
Post
by ChaiRuiPeng » Thu Mar 31, 2011 3:30 am
welcome.
remember to always read the API for any little params you are passing wrong/not passing at all.
and also check for const stuff.. to make sure you are passing const correct params or getting the right references you need.
ent1ty wrote:
success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
Post
by Mel » Thu Mar 31, 2011 11:15 am
You can also alter the material type at ISceneNode level that overrides the meshbuffer materials and uses a single call that does all the process
http://irrlicht.sourceforge.net/docu/cl ... f5ed8446de
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt