Yea ... I know ... but as this is (still) only a techdemo I won't invest too much work into the lookent1ty wrote:Terrains look soooo much better with detail maps
Post Your Irrlicht Screenshots / Render Here.
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Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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im such a terrible arist i just have about a stunning gallery of 3 textures i use for all testing in all my projectsserengeor wrote:Thats time consuming!ent1ty wrote:Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
I'm a terrible artist too, so I usually go to a website like http://www.cgtextures.com/ and grab the first textures that catches my eyeChaiRuiPeng wrote:im such a terrible arist i just have about a stunning gallery of 3 textures i use for all testing in all my projectsserengeor wrote:Thats time consuming!ent1ty wrote:Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
Working on game: Marrbles (Currently stopped).
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might as well post my wip drag-n-drop style physics&&AI sandbox.
once i get a nice clean gui interaction going on i think i will announce formally..
im trying to integrate it with openal to get sounds when one block hits another.
you can move the cursor around freely and select/drag/create/delete different blocks (powered by bullet physics)
what should i work on tonight hm... i could either finish the gui panel or add support for character dynamics and animated meshes
once i get a nice clean gui interaction going on i think i will announce formally..
im trying to integrate it with openal to get sounds when one block hits another.
you can move the cursor around freely and select/drag/create/delete different blocks (powered by bullet physics)
what should i work on tonight hm... i could either finish the gui panel or add support for character dynamics and animated meshes
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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- Location: Leuven, Belgium
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- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
i was considering caudio.Radikalizm wrote:Don't bother with native OpenAL if that's the only thing you want to do, use an existing wrapper (maybe cAudio) or another simple audio library like irrKlangChaiRuiPeng wrote:im trying to integrate it with openal to get sounds when one block hits another.
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
I took another look at it and ... uploaded a new version with detailmap yesterday (also updated SVN). Looks way betterBrainsaw wrote:Yea ... I know ... but as this is (still) only a techdemo I won't invest too much work into the lookent1ty wrote:Terrains look soooo much better with detail maps
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Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
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I did some work on post processing shaders today.
Scene without any pp
with AA (depth based)
with AA and bloom
The AA shader needs a bit more fiddling to be perfect, but it's close to what i want
Scene without any pp
with AA (depth based)
with AA and bloom
The AA shader needs a bit more fiddling to be perfect, but it's close to what i want
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Yeah... the bloom sucks, need to improve it too. It's using a constant value.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Because that one is the screen without antialiasing, lol.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!