It looks like it's because of the ceiling geometry, that or there's something weird going onserengeor wrote:I know its without AA...ent1ty wrote:Because that one is the screen without antialiasing, lol.
I meant why is lighting suddenly cut off like that?
Post Your Irrlicht Screenshots / Render Here.
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Off course it's because of the geometry... that's why it's antialiased in the second screen... cos it's an edge... good lord
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Does this screen make it all clearer to you?
It has the improved bloom btw.
If you still don't understand, get Coppercube and generate a mesh from a 2D map, set ceiling type to arched and look at it from all possible angles.
It has the improved bloom btw.
If you still don't understand, get Coppercube and generate a mesh from a 2D map, set ceiling type to arched and look at it from all possible angles.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Who did you teach that the ceiling is flat anyway? You might like to tell them how it really was.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Ok i think i got it
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
deepMesh 3D modeler, currently in early beta (made with Irrlicht)
Here is Barney from half-life, just testing the SMD importer/animation..
Here is Barney from half-life, just testing the SMD importer/animation..
deepMesh v1.2 - Irrlicht powered 3D Modeler, Animator, UVMapper, Lightmapper
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Psionic3d. I think his website is http://www.psionic3d.co.uk/ChaiRuiPeng wrote:nice who made that model? i like the style of the creature texture.
I hope you didn't have much trouble copy-pasting what i wrote.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!