Must have visual effects in a game
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Must have visual effects in a game
Hey guys,
I have seen some visual effects like blur when you run,etc but which one of these effects is a must have for you in a video game?
And which effects do you know that can make a game visually better ?
I have seen some visual effects like blur when you run,etc but which one of these effects is a must have for you in a video game?
And which effects do you know that can make a game visually better ?
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I can't say that any effect is really a must have for video games in general, it all depends on the style you're going for
If you want photorealism you could go for effect which make it look like you're watching the scenes through a camera or actually through someone's eyes, you could use motion blur, depth of field, tonemapped HDR, etc.
If you want something cartoon-like you could maybe choose for cel shading and other over-the-top effects to make it look less 'real'
Effects are nice, but good gameplay still beats visuals no matter how impressive, visual effects are just there to complement the gameplay
If you want photorealism you could go for effect which make it look like you're watching the scenes through a camera or actually through someone's eyes, you could use motion blur, depth of field, tonemapped HDR, etc.
If you want something cartoon-like you could maybe choose for cel shading and other over-the-top effects to make it look less 'real'
Effects are nice, but good gameplay still beats visuals no matter how impressive, visual effects are just there to complement the gameplay
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i don't think there are any 'must have' effects...
last time i checked we are making games not videos...
a game should be about how well ***balanced*** features like story, gameplay, graphics and sound all come _together_, imho, i think if you start focusing on one single element of a game (in this case graphics) then your game is.... well frankly going to suck... remember, graphics are really only a tiny piece of the iceberg when it comes to games.
last time i checked we are making games not videos...
a game should be about how well ***balanced*** features like story, gameplay, graphics and sound all come _together_, imho, i think if you start focusing on one single element of a game (in this case graphics) then your game is.... well frankly going to suck... remember, graphics are really only a tiny piece of the iceberg when it comes to games.
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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Although sadly it's the part most people judge a game on, there's always only a very small part of hardcore gamers who stick with a game after its graphics get outdated even though it has an amazing gameplay, storyline, etc.ChaiRuiPeng wrote:i don't think there are any 'must have' effects...
last time i checked we are making games not videos...
a game should be about how well ***balanced*** features like story, gameplay, graphics and sound all come _together_, imho, i think if you start focusing on one single element of a game (in this case graphics) then your game is.... well frankly going to suck... remember, graphics are really only a tiny piece of the iceberg when it comes to games.
It is true that good graphics won't make a bad game better, but people mostly only take time to consider a game if it's graphically appealing, or if it has a distinctive style (eg. minecraft)
Graphics shouldn't be neglected, but your game also shouldn't revolve around them
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In my opinion, it's better to focus on the core of the game you're making, without worrying too much about graphics and special effects. Then you can have a list of details to improve the game's appearance.
Many developers that focus on the effects overlook some small issues of the game and they are well noticed once released (and fixed by patches). I get annoyed when a game looks pretty and is so broken I have o wait for a patch to fix the gameplay
Many developers that focus on the effects overlook some small issues of the game and they are well noticed once released (and fixed by patches). I get annoyed when a game looks pretty and is so broken I have o wait for a patch to fix the gameplay
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haha it depends, there's lots options for ppLil Margin wrote: I heard allot about post processing, what is it exactly? does anyone have a youtube video showing the exact difference when its on and off?
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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I can try to explain.
When the scene is rendered in 3D, it is usually dumped straight into video memory to be drawn on the screen. For post processing, you instead render to an image in memory, and then apply whatever effects you want to that image before drawing it on the screen.
It's called post processing because it happens after the scene has been processed and rendered. It's just effects applied to an image in memory.
Hope that helps.
When the scene is rendered in 3D, it is usually dumped straight into video memory to be drawn on the screen. For post processing, you instead render to an image in memory, and then apply whatever effects you want to that image before drawing it on the screen.
It's called post processing because it happens after the scene has been processed and rendered. It's just effects applied to an image in memory.
Hope that helps.
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
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When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
Your explanation is a lot better than mine. Lil Margin, you can also kind of think of it as taking a screenshot, opening it in photoshop, and applying a filter or some effect over it.lazerblade wrote:I can try to explain.
When the scene is rendered in 3D, it is usually dumped straight into video memory to be drawn on the screen. For post processing, you instead render to an image in memory, and then apply whatever effects you want to that image before drawing it on the screen.
It's called post processing because it happens after the scene has been processed and rendered. It's just effects applied to an image in memory.
Hope that helps.
multum in parvo
Great wordsRadikalizm wrote:Effects are nice, but good gameplay still beats visuals no matter how impressive, visual effects are just there to complement the gameplay
No matter if game has plenty of nice visual effects, the game with a better gameplay would always be more attractive to me.
I remember I watched resident evil 5 trailer on tv show, it looked cool, and had really nice visual effects back then, though when I got to try it, I wasn't really impressed, because the gameplay for me looked kind of too constrained. I got bored quite fast of it.
The last(and the best) game that I played that had many visual effects was F.E.A.R 2. It was damn good, because the visual effects only get you more into whats happening there. It was really fun(ok, not fun, but scary ).
Though the second time I tried to play it, it got boring too because I already knew whats going to happen
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