Hi all, I've just joined in using Irrlicht, I semi wrote my own engine called "Fury SDK" before deciding I really couldnt be bothered and giving up, it got as far as the core engine (maths/states/etc) and md3/3ds/bsp (with shader support ) loading, the collision detection was much more limited and it was win32 ogl only. I sort of realised it was a waste of time reinventing the wheel, plus I don't think it was as user friendly as Irrlicht was. I only wanted an engine to write a few games with, seems a waste of time first writing the engine
Watch this space and I'll try and port across some of the stuff I'd done in my engine, limited as it may be. I'm tempted to either write a first person shooter (just like everyone else ) or a turn based laser squad-esque game played in full 3d maps.
What's the deal with the CVS? Is it possible to add features (those shaders and quats) and send them directly to you or are you working on it 100% solo? I would ammend the version on the website but I've noticed that's way behind your current WIP version.
Toasty!
PS: by the way, what does Irrlicht mean? bablefish thinks it means "Erring Light" (assuming it is german as im guessing) which doesn't mean a vast amount to me
PPS: Good job Niko by the way, I'd never even heard of Irrlicht until a few days ago, very impressive stuff!
hello all
hi, welcome, you can read the FAQ if you want, that answers your questions http://irrlicht.sourceforge.net/faq.html
however i think that niko will respond you also
however i think that niko will respond you also
Hehe, oh yeah, thanks. I really should have read that before asking anything
"If you've wrote your own SceneNodes, image or mesh loaders or further extensions to the engine, just send them per mail to me or post them into the forum." - When I get home I'll check the source out a bit more and see how easy it'd be to add md3 (quake 3 models) and bsp shaders from my engine.
"If you've wrote your own SceneNodes, image or mesh loaders or further extensions to the engine, just send them per mail to me or post them into the forum." - When I get home I'll check the source out a bit more and see how easy it'd be to add md3 (quake 3 models) and bsp shaders from my engine.