Shading different on ATI / NVIDIA cards
Shading different on ATI / NVIDIA cards
Hi we just added a light to our scene for shaders. Now we noticed it looks good on all ATI cards but somehow on NVIDIA cards its working not that good. I already search for a bit but couldnt find anything.
Nvidia:
Ati:
Notice the different shadow on the front and at the front small weapon and the top hatch.
And yes we have tried on several pc's.
Also when u turn the tank the shading with ATI is nice diffuse but on NVIDIA the shadings are ON/OFF
Someone know if this is a issue? or else how to fix this?
Nvidia:
Ati:
Notice the different shadow on the front and at the front small weapon and the top hatch.
And yes we have tried on several pc's.
Also when u turn the tank the shading with ATI is nice diffuse but on NVIDIA the shadings are ON/OFF
Someone know if this is a issue? or else how to fix this?
Last edited by mrdoubleb on Wed Apr 13, 2011 4:57 pm, edited 1 time in total.
there are 3 textures:hybrid wrote:Ok, so are the bright areas textures with a different texture? Could be a wrong texture size or wrapping mode which is unsupported by the driver.
the barrel
turret
tankbase
they are all the same texture they are applied in maya. And are loaded via the .mtl file exported by maya. The objects are loaded as .obj files exported by maya.
Hi there, I'm in the OP's team.
The problem we are facing is not the difference in brightness on top of the tank turret, those parts don't have a texture assigned to it yet, but a lambert material type I think (.mtl file says illum instead?), with some different colors.
The actual problem is that diffuse lighting is different on the cards:
Here are the contents of our .mtl file:
Our camo texture actually was NPOT (500*500), that wasn't the cause though.
Thanks for helping so far.
The problem we are facing is not the difference in brightness on top of the tank turret, those parts don't have a texture assigned to it yet, but a lambert material type I think (.mtl file says illum instead?), with some different colors.
The actual problem is that diffuse lighting is different on the cards:
Here are the contents of our .mtl file:
Code: Select all
newmtl surfaceShader1SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd ../textures/camo.jpg
Ni 1.00
newmtl surfaceShader2SG
illum 4
Kd 0.11 0.11 0.11
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl surfaceShader3SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
Thanks for helping so far.
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This could be a problem with the color material setting. Try to alter the setting to ECM_NONE or ECM_AMBIENT to avoid getting to bright diffuse colors. But it looks more like a problem with normal handling, still. Check the barrel, the facetted look on ATI shows an approximated, but working normal. The NVidia version is completely lacking any separation of the faces.
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checking that usually fixes these related problems for me 9/10 times.LizardGamer wrote:Are the video drivers updated?
gotta stay on top of those driver updates!
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at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection