problem about x file of animation

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klikli234
Posts: 97
Joined: Tue Sep 07, 2010 10:52 am

Post by klikli234 »

mongoose7 wrote:I think you need

bonenode1->UseAnimationFrom = bonenode2;

Then bonenode1 will have the animation of bonenode2.
I tried.
Such things Bonenode1 animation will be replaced as bonenode2 animation, which did not reach mixed animation
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Post by mongoose7 »

No. This is only if you want one animation to apply to one set of vertices and another animation to apply to the rest of the vertices. This is what you posted about in the other thread.

Irrlicht doesn't blend animations. If you want to apply the composite of two animations to the one mesh, the advice is to do it in an animation package (Blender, perhaps?) and use the composite animation in Irrlicht.

You could try rewriting CSkinnedMesh.cpp, but that is probably more long term. I'm interested myself in blended animations, but I'm still working on the loader.
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