I fixed a bug with the network game. It now works again. This bug was introduced when I changed the event queue in IrrOde.
I also added a new option: "play on netbook". A week ago I received my netbook (with ION graphics ... mainly for my next USA vacation
If I test network playing with the netbook it is, however, OK to use the complex levels (with the server on a computer with more power), the clients don't have to do any physics calculation in that case.
It would be nice if someone with a "normal" netbook with Intel graphics chip would test the new mode and report the performance. Thanks for that in advance.
