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Ok, I'm curious to know if anyone has a good idea on path calculation. I want a node to travel but I want him to "dodge" other nodes on the way. I was wondering if anyone had any "techniques" for the path calculation.
I already have a collision detection between nodes but its the actually dodging im curious to know about. any information would be nice.
mainly i want to know the a good way to calculate the best path between two points.
How close do you want to get to these nodes? You could use A* to pathfind but if you want to do more than brush past them then you will need to adapt it since it only takes into account the space around it.
Tyn wrote:How close do you want to get to these nodes? You could use A* to pathfind but if you want to do more than brush past them then you will need to adapt it since it only takes into account the space around it.
Yeah, I just need it to get pass around a node, getting real close is fine, long as they dont collide. I also forgot to mention that the path caculation needs to be dynamic because the other nodes would be moving too.