MD3 Animations

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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g0bl1n
Posts: 63
Joined: Thu Feb 21, 2008 8:45 am

MD3 Animations

Post by g0bl1n »

I was just wondering if there was an MD3 Animation function, like:

Code: Select all

node->setMD3Animation(EMD3_TORSO_STAND_1);
Because there is a enum type for the animations:

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enum EMD3_ANIMATION_TYPE{};
But I can't find a function that uses them? I'm guessing you can just pick the frames to loop through, but I see things like "frame animation interpolation" in the code and I think to myself, "Hey, that looks handy!"

Any ideas?
Goblin
keelx
Posts: 28
Joined: Fri Jan 14, 2011 10:19 pm

Re: MD3 Animations

Post by keelx »

I asked the exact same question, and Hybrid answered:
'No, there are no named animations for MD3. You should use the animation loop with frame numbers as with other animation formats. Named animations for all formats will be added in a later release of Irrlicht.'
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