started working on my new testlevel! some wip
started working on my new testlevel! some wip
Hi guys!
After studying some more on lights and digging deeper into using Zdimitor's tools I started working on my new 3d level. The results are getting better everytime, and what makes me the happiest is that now I can create my levels fully in 3dsmax. Irrlicht loads any kind of geometry painlessly!! I won't deny I miss the Quake3 mapping days, but 3dsmax is my native tool, so now the only limit is my imagination!!!!
Since there's no WIP section in this forum I decided to post my screenshot here. As usual, your feedbackis very valuable!
After studying some more on lights and digging deeper into using Zdimitor's tools I started working on my new 3d level. The results are getting better everytime, and what makes me the happiest is that now I can create my levels fully in 3dsmax. Irrlicht loads any kind of geometry painlessly!! I won't deny I miss the Quake3 mapping days, but 3dsmax is my native tool, so now the only limit is my imagination!!!!
Since there's no WIP section in this forum I decided to post my screenshot here. As usual, your feedbackis very valuable!
Last edited by afecelis on Fri Oct 22, 2004 1:03 pm, edited 1 time in total.
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I use Zdimitor's *.my3d exporter he wrote for Irrlicht. It works perfectly with 3dsmax render-to-texture feature.
find some info and the exporter here:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
thnx for the comments
find some info and the exporter here:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
thnx for the comments
@Michele: as I mentioned above, I'm using Zdimitor's "My3d" exporter for 3dsmax, and the level is created using Max5's render-to-texture feature. *.My3d exporter grabs the lightmapping info into the exported mesh and then you use Zdimitor's loader for Irrlicht.
so brief answer would be: specific plugins=yes, My3d format; base program=3dsmax5; baked lighting=yes, render to texture.
so brief answer would be: specific plugins=yes, My3d format; base program=3dsmax5; baked lighting=yes, render to texture.
yup, your hyper-realistic opinion, lol!!!
thnx for all those comments. I'm aware of that, but this was only a test level. If it ever becomes a tech demo or a test map, I know I'll have to tweak all those things.
many thnx!!!
thnx for all those comments. I'm aware of that, but this was only a test level. If it ever becomes a tech demo or a test map, I know I'll have to tweak all those things.
many thnx!!!
Last edited by afecelis on Fri Nov 12, 2004 1:40 pm, edited 2 times in total.