
how much poly is that? IMO it's too high poly for a building model. you can optimize it by either combine some vertices to reduce excess poly on flat surfaces or just use a texture with alpha for the windows.

or use normal/parallax mappingVirion wrote:
how much poly is that? IMO it's too high poly for a building model. you can optimize it by either combine some vertices to reduce excess poly on flat surfaces or just use a texture with alpha for the windows.





I took your advise and made the eye's bigger. You won't see the difference until I texture it again. Thanks for the advice it looks betterVirror wrote:Looks good so far, but she could use some bigger eyes, will make her look alor scarier.