I was curious if Irrlicht is capable of rendering real-time reflections(not pre-generated), and if it is, how would one go about doing that? If not, is there a way to implement them? Thanks.
Usually, this is done by rendering the environment into a texture and applying this texture to an object. but render target rendering is not supported in irrlicht, currently.
i always was asking myself, why its not possible to get a texture from the screen (draw2DImage draws a texture (not an image) - and get2DImage gets a texture from coordinates), then i could take for example a part of the screen to a texture or can open a second irrlicht-device and draw there and get from screen. Ok, i stop asking myself, cause i dont get an answer - i ask you.
yep, sorry I didnt post any code, but actually there is nothing complicated in there. The toilet bowls that reflect the main one are the same meshes but the walls of the WC are transparent, so you think this is a reflection but in fact these are another "real" meshes, so it look like a reflection
This technique I've been seen in quake , or doom.
I need some like water reflection effect. My question is whether this feature is in list of Niko's plans, or yet someone advanced user have realized that.