Graphics vs gameplay
-
- Posts: 28
- Joined: Sat May 21, 2011 10:49 am
- Location: Dhaka, Bangladesh
- Contact:
Graphics vs gameplay
Look at Minecraft or Terraria. They have such terrible graphics yet selling huge quantities.
How much graphics does a game really need to succed commercially ? If gameplay is good do you really need any more advanced than basic fixed function materials, directx 8 lighting and stencil shadows ?
Sometimes I wonder if some of us are spending way too much time on visuals when games with way worse graphics than the Irrlicht quake3 level demo are making megabucks.
How much graphics does a game really need to succed commercially ? If gameplay is good do you really need any more advanced than basic fixed function materials, directx 8 lighting and stencil shadows ?
Sometimes I wonder if some of us are spending way too much time on visuals when games with way worse graphics than the Irrlicht quake3 level demo are making megabucks.
Insert witty saying
-
- Posts: 28
- Joined: Sat May 21, 2011 10:49 am
- Location: Dhaka, Bangladesh
- Contact:
-
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
I don't think minecraft or terraria have terrible graphics, they have very unique styles
I find it weird that a lot of people automatically rate 2D or more primitive non-photorealistic (not that we can actually achieve real-time photorealism yet, but you know what I mean) graphics as terrible
I've seen some absolutely mind-blowing scenes in minecraft, something I can't say about a lot of games with next-gen semi-photorealistic graphics, and I believe minecraft actually implements some rather advanced graphical features
But in the end, gameplay is always more valuable than graphics, if you don't have good gameplay you can have the most awesome graphics ever and your game will still suck
However, if you don't have a distinct graphical style or good graphics in general people won't be interested in your game (except for maybe a small core group), especially if you want to reach a larger public
Advancements in real-time rendering are needed to immerse the player more in your game, if you can create a 'wow'-moment for the player during a certain scene you can make him/her care more for the current situation your game protagonist is in (if it's an FPS or RPG for example) which makes your game all more memorable
Good gameplay is a must, and should be a priority, but don't pull a hipster and go anti-mainstream by neglecting graphics, because your game probably won't even be looked at; it's all about finding a good balance
I find it weird that a lot of people automatically rate 2D or more primitive non-photorealistic (not that we can actually achieve real-time photorealism yet, but you know what I mean) graphics as terrible
I've seen some absolutely mind-blowing scenes in minecraft, something I can't say about a lot of games with next-gen semi-photorealistic graphics, and I believe minecraft actually implements some rather advanced graphical features
But in the end, gameplay is always more valuable than graphics, if you don't have good gameplay you can have the most awesome graphics ever and your game will still suck
However, if you don't have a distinct graphical style or good graphics in general people won't be interested in your game (except for maybe a small core group), especially if you want to reach a larger public
Advancements in real-time rendering are needed to immerse the player more in your game, if you can create a 'wow'-moment for the player during a certain scene you can make him/her care more for the current situation your game protagonist is in (if it's an FPS or RPG for example) which makes your game all more memorable
Good gameplay is a must, and should be a priority, but don't pull a hipster and go anti-mainstream by neglecting graphics, because your game probably won't even be looked at; it's all about finding a good balance
Different people value different aspects of games.
For me, gameplay is far more important than graphics. I also enjoy originality a lot. And also some simple fast-paced games.
However, as Radikalizm said. Graphics should not be neglected.
I also agree with him on the fact that Minecraft has some awesome graphics, is has a retro look and everything is square, which makes it kind of funny in the enjoyable way, and there are also some amazing scenes to look at.
Some of my favourite games are online flash games, and none of them has incredible graphics.
Four Second Fury:
http://armorgames.com/play/44/four-second-fury
Amorphous Plus:
http://armorgames.com/play/2044/amorphous-plus
Dino Run:
http://www.pixeljam.com/dinorun/
For me, gameplay is far more important than graphics. I also enjoy originality a lot. And also some simple fast-paced games.
However, as Radikalizm said. Graphics should not be neglected.
I also agree with him on the fact that Minecraft has some awesome graphics, is has a retro look and everything is square, which makes it kind of funny in the enjoyable way, and there are also some amazing scenes to look at.
Some of my favourite games are online flash games, and none of them has incredible graphics.
Four Second Fury:
http://armorgames.com/play/44/four-second-fury
Amorphous Plus:
http://armorgames.com/play/2044/amorphous-plus
Dino Run:
http://www.pixeljam.com/dinorun/
You don't need huge hw even for good graphics, the first or second programmable gen are rather enough. GL 1.5 + shaders can work for you with something on the level of Starcraft II or Dead Space.
That is, Radeon R300 (9xxx) or Geforce FX.
That said, I firmly believe good gameplay and story > good graphics.
That is, Radeon R300 (9xxx) or Geforce FX.
That said, I firmly believe good gameplay and story > good graphics.
You can't forget any of them. Or else we would still be playing Quake I, Doom, or Pong isn't it?
A good idea is a must, a good gameplay is a need, but the same gameplay looks better when it is displayed with good graphics, so they are also very important.
The problem is that the current so called "pro" developpers tend to forget about the good idea and the gameplay, and focus only on the technical aspects of a game creating visual masterpieces of boredum.
A good idea is a must, a good gameplay is a need, but the same gameplay looks better when it is displayed with good graphics, so they are also very important.
The problem is that the current so called "pro" developpers tend to forget about the good idea and the gameplay, and focus only on the technical aspects of a game creating visual masterpieces of boredum.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
I think it's a case of having "tidy" graphics, but which I mean, when you look at any particular view/scene there's nothing that catches the eye that's either out of place or clashing. Things like harsh lines, clashing colours, modelling errors, floating characters, irregular lighting etc. They make games look cheap and nasty... On the other hand even simple games with a unified seamless nature, look more polished and professional. When your deep in a fire fight playing COD, you never notice, the normal mapped table/walls /characters. You don't notice because its all seamless . You would notice if the floor was bright blue or the wall have uv tiling errors or the terrorists head was poking through the wall. Saying that NO game is ever perfect, you just make it as good and as polished as you can with the resources and time you have at your disposal.
I don't know Minecraft that well but quick look at a few images it's very easy to see where the graphical polish is.... even though the textures are very pixelated (on purpose) they tile reasonably well with a unified colour palette. The block nature of the game makes a virtue of harsh lines so even though in any other game it would be screaming out of the screen at us, hear it works.
I don't know Minecraft that well but quick look at a few images it's very easy to see where the graphical polish is.... even though the textures are very pixelated (on purpose) they tile reasonably well with a unified colour palette. The block nature of the game makes a virtue of harsh lines so even though in any other game it would be screaming out of the screen at us, hear it works.
-
- Posts: 2
- Joined: Wed Nov 23, 2011 1:32 pm
Re: Graphics vs gameplay
Gameplay is much more important than graphics, but grapgics should not be ignored either. The way I see it is like a painting. One person buys all the most expensive paints and materials like canvases and brushes. Then they make a nice piece of art. Then another person with a lot of talent and experience goes to Walmart and buys some cheap paints, then paints Starry Night or The Persistance of Memory. Graphics are a medium, and while some is definatly better than others, it is not as important as what is made using the graphics (in otherwords, the Game).
Unfortunatly, not everyone thinks the same way. I get so irritated when people put down the Wii and DS just because of graphics.
Unfortunatly, not everyone thinks the same way. I get so irritated when people put down the Wii and DS just because of graphics.
Re: Graphics vs gameplay
Graphics is part of the gameplay. It can be low res and low level of detail. But it must have something unique else the player will discard the game
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Re: Graphics vs gameplay
I can't agree on that with you. I personally like even old games that have 'sucky' graphics and I wouldn't call them unique really. It's the game play of the game that attracts me and not the so called 'unique' graphics.REDDemon wrote:Graphics is part of the gameplay. It can be low res and low level of detail. But it must have something unique else the player will discard the game
I would choose cs 1.6 over cs:source and many other, if not all fps games, stronghold (1) over many other strategy games.
Though, now the most fun game is 'Coding' and 'Studying', no fancy/unique graphics here too whatsoever
Working on game: Marrbles (Currently stopped).
Re: Graphics vs gameplay
This topic should have a poll attached.
IMHO; its the graphics that atracts you to the game but the gameplay will keep you playing... as REDDemon and a few others have tried to point out. As a good example, I have a couple Shakes and Fidget accounts... graphics are laughable (you need a sence of humor to apreciate) but the play is adictive.
IMHO; its the graphics that atracts you to the game but the gameplay will keep you playing... as REDDemon and a few others have tried to point out. As a good example, I have a couple Shakes and Fidget accounts... graphics are laughable (you need a sence of humor to apreciate) but the play is adictive.
code happens
-
- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: Graphics vs gameplay
Amorphous Plus:
is awesome same for minectaft
the only problem enemies I have encountered are the horrors and the queen.
anyway Graphics are ALWAYS after gameplay.
I have played some absolutley beautiful games, but the gameplay was so horrible....
is awesome same for minectaft
the only problem enemies I have encountered are the horrors and the queen.
anyway Graphics are ALWAYS after gameplay.
I have played some absolutley beautiful games, but the gameplay was so horrible....
"this is not the bottleneck you are looking for"
Re: Graphics vs gameplay
Agree to that!Grumpy wrote: IMHO; its the graphics that atracts you to the game but the gameplay will keep you playing...
NO matter how realistic and awesome it looks, if the gameplay sucks you wont play it a second or third time.