Hi guys..
I tried to let an NPC walk randomly over a terrain I created but that didn´t work.
I create some Waypoints on my terrain but when I expected my NPC to walk to some off these waypoints, I got the message that there were no path found.
And the Waypoints also wasn´t linked by an arrow like the are in examples that comes with the irrAI.
So is there any way to create waypoints on a TerrainSceneNode??
thank´s for your help
and please excuse my bad english you must know that I´m actually german but nontheless I hope that you could understand what my problem is....
Waypoints for the irrAI
terrains allows for differents solutions. waypoints are better inside dungeon/closed spaces etc.. For moving on terrains I use a heightfield (height is interpolated from surrounding vertices.) wich is faster enough(didn't tried with 500 units walking on it)
Junior Irrlicht Developer.
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If you want your AI to walk only on roads, you'll still need waypoints(i think)
Example games: Gothic, Risen
Example games: Gothic, Risen
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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I think that if you're looking for something easy, you shouldn't be doing game developmentRockyy93 wrote:Hey..
thank you for your fast help..
@Dareltibus: I think you´re right wrting your own AI is more specific for your game. But isn´t that difficult?
Good results require you to solve some difficult problems