Physics Engine

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Physics Engine

Post by Guest »

Hi.

I saw in the tutorial section that Irrlicht can be integrated with 3 physic engines: ODE, Tokamak and Newton. In most game foruns, ODE is the most cited, I think because it's been around longer than the other three. I read on this forun that Newton is easier to integrate with Irr, is better, etc.

I would like to kwon if someone could share some information about these physic engines, or others, and which one everybody is using, if they are using one.

Thanks
bal
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Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

All the stuff below is mostly imho, let this be clear :). And I only have experience with ODE and Newton

ODE is the oldest one, but not the best imo. It is the fastest but not the most accurate. Newton is just way better and it gets better every release. Though it isn't open-source and Windows only. This is the biggest reason I think people use ODE instead of Newton: because they want their game to be platform-independant. I had less problems integrating Newton with Irrlicht than ODE.

So imo it's like this: Newton > ODE but ODE is open-source and Win/Linux so that's why most people prefer using that engine.
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