The only other issue would be that people still using WinXP wouldn't be able to use it, since you'd need support for DX11 on the software-side, which is only available natively on Win7 and through an update on Vista3DModelerMan wrote:Yeah, with DX11's feature levels we could just have all the drivers higher than D3D 9.0 in a single class.
I made a decision from the beginning of planning for my engine that I wouldn't support XP though, it's been about 10 years since the OS was released and although Vista wasn't that great, 7 made up for it pretty decently (I haven't had any issues with 7 to date, while my setup changes rather often), and there's absolutely no reason as an individual end-user to stick with XP (although many anti-MS people will disagree with me)