Fatality racer game is "Quake 3 on the wheels".
It is some king of remake Rock N' Roll Racing game.
We use Irrlicht Engine 1.7.2 as 3D engine with some modification and improvements.
My name is Sergey. I am project lead programmer.
Who we are
We are Energy Shadow Team. 4 people - two programmers, one game designer, one sound compositor
We are working peoples and game programming is our hobby.
We have no many time for out hobby so this project is not speed project.
Graphic features
Real-time smooth shadows
Real-time environment map
Bloom
Bump-mapping, PP Lighting
Help Wanted
We need 2D artist for sketches, textures, Game UI
We need 3D artist for modeling game staffs.
Game video
http://www.youtube.com/watch?v=9JZP1aa3kGg
Screenshots
Game video
http://www.youtube.com/watch?v=9JZP1aa3kGg
Sorry for my English. If you see some errors please write about it. Thanks!
We would welcome any help. (We will be happy for any help. )
Fatality racer game [Help Wanted]
Fatality racer game [Help Wanted]
Last edited by mmortall on Wed Jun 22, 2011 9:43 am, edited 2 times in total.
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Agreed, the video looks way better than the screenshots, nice job
You should work on your shadows somewhat though, they look really twitchy right now
Also, the cars seem to be 'hovering' over the road rather than actually driving on the road, it looks like there's almost no friction on the wheels which makes it possible to kind of slide sideways while turning (I'm an engineering student, so I can get really bitchy about those subjects my apologies)
You should work on your shadows somewhat though, they look really twitchy right now
Also, the cars seem to be 'hovering' over the road rather than actually driving on the road, it looks like there's almost no friction on the wheels which makes it possible to kind of slide sideways while turning (I'm an engineering student, so I can get really bitchy about those subjects my apologies)
Thanks!
I added video at the bottom of my first post. But this is not gameplay video.
We have no gameplay yet(( And car physic is not so good.
Are you have any idea how to graphically show that car is on ground, no 'hovering'?
I added video at the bottom of my first post. But this is not gameplay video.
We have no gameplay yet(( And car physic is not so good.
We using PhysX as physic engine and physically wheels and other objects is on ground surface.Also, the cars seem to be 'hovering' over the road rather than actually driving on the road
Are you have any idea how to graphically show that car is on ground, no 'hovering'?
Physics look rusty, it seemed to take ages for the car to slow down in the video (I am sure you were reversing/braking?).
Seems to be more of a techdemo for now, but it has potential
I can think of a handful of ways you can try reduce the 'hovering':
a) offset the vehicle model on Y axis so the wheels cut into the ground a tiny fraction
b) tweak the physics so its more realistic behaviour
c) improve the quality of all models (vehicle and environment)
d) add ambient occlusion
in short, the problem will most likely rectify itself as you develop the game
Seems to be more of a techdemo for now, but it has potential
I can think of a handful of ways you can try reduce the 'hovering':
a) offset the vehicle model on Y axis so the wheels cut into the ground a tiny fraction
b) tweak the physics so its more realistic behaviour
c) improve the quality of all models (vehicle and environment)
d) add ambient occlusion
in short, the problem will most likely rectify itself as you develop the game
Physics is poor now. Out second programmer is physic specialist but he have no time now.fmx wrote:Physics look rusty, it seemed to take ages for the car to slow down in the video (I am sure you were reversing/braking?).
a) good idea, thanksfmx wrote: a) offset the vehicle model on Y axis so the wheels cut into the ground a tiny fraction
b) tweak the physics so its more realistic behaviour
c) improve the quality of all models (vehicle and environment)
d) add ambient occlusion
b) we working about this
c) it is impossible((. We have fps limitation now. Also camera will be in top of map like in video, so models not needed mach details. We need improve textures qualities.
d) it is real-time method?