sorry for giving you the original code with bugs, i will give you the good one tomorrow.
do you know a way to export .3ds files from blender so that i can give the model to you?
btw if you want to optimize the source yourself you must insert 'int' before 'i' in the second 'for' statement in CPhysics.cpp and replace getExtend() with getExtent(). You can delete CCamera.h and CDuration.h, but you must remove the #include "CDuration.h" etc. And you must remove everything with cronometre and duracio. also, the doStep function must be replaced with doStep(0.1f); and you have to delete the FPS counter code.
GTA/Underground style game
http://members.iinet.net.au/~cpbarton/obj_import.py
http://members.iinet.net.au/~cpbarton/obj_export.py
But there's already an obj export in the file/export menu.... (if u have 800x600 desktop, u don't see it ) I just only rely on the python scrripts posted above.
There's also a *.x exporters, in Export dialog :
- " DirectxExporter "
Use this one if u want to export just a mesh with its uvs and that...
- " Directx8Exporter " it's ben's dx8 exporter, for bones and weights.
Imho, for irrlicht users, it's more easy the Jox modified version.... search on this forum, he did a very good thread explaining it (which link should be made sticky or at the sticky faq post....and then I'd put it into my sig... )
But for an static, an object with no bones, maybe an OBJ is a good way to go.
http://members.iinet.net.au/~cpbarton/obj_export.py
But there's already an obj export in the file/export menu.... (if u have 800x600 desktop, u don't see it ) I just only rely on the python scrripts posted above.
There's also a *.x exporters, in Export dialog :
- " DirectxExporter "
Use this one if u want to export just a mesh with its uvs and that...
- " Directx8Exporter " it's ben's dx8 exporter, for bones and weights.
Imho, for irrlicht users, it's more easy the Jox modified version.... search on this forum, he did a very good thread explaining it (which link should be made sticky or at the sticky faq post....and then I'd put it into my sig... )
But for an static, an object with no bones, maybe an OBJ is a good way to go.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
ok, i am going to ask to a friend about the physic engine. He is a expert engineer of software and he is programming his own graphic engine ang his own videogame. I tell you when he post me.
Por cierto he visto que el nombre de tus texturas esta en español jejeje
write in this thread for anything, bye
Por cierto he visto que el nombre de tus texturas esta en español jejeje
write in this thread for anything, bye