tapeworm

Discussion about everything. New games, 3d math, development tips...
HerrAlmanack
Posts: 52
Joined: Mon Jun 13, 2011 3:50 pm

Post by HerrAlmanack »

kazymjir wrote:http://www.youtube.com/watch?v=pEGrpuMR98s

Big fish eats duck :D

ahhaha for some reason my instincts told me to scroll down to the comments.
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Post by Xaryl »

kazymjir wrote:http://www.youtube.com/watch?v=pEGrpuMR98s

Big fish eats duck :D
ryby nie widzę..
gdzie ta ryba -.-?

At least I learned some Polish words from it I guess :o
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Nice Xaryl :D

Rybę pewnie zjadł ten potwór :)


----

Hey guys,
how about some music?

one of the best polish music, Ryszard Riedel with band Dżem:
http://www.youtube.com/watch?v=N-OLHFb7jRc

There are no people in Poland which don't know Riedel :)
HerrAlmanack
Posts: 52
Joined: Mon Jun 13, 2011 3:50 pm

Post by HerrAlmanack »

hmph, talk about irony, my chrome dll plug-ins crashed while I was reading an article about what designs engines like chrome and firefox use for making dll plugins safer, fast and "funner".
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Post by Xaryl »

kazymjir wrote: Hey guys,
how about some music?

one of the best polish music, Ryszard Riedel with band Dżem:
http://www.youtube.com/watch?v=N-OLHFb7jRc

There are no people in Poland which don't know Riedel :)
Some days ago, I'd agree that "wehikuł czasu, to byłby cud", or "a time machine, that'd be a wonder".
But I am feeling great today, so it wouldn't really be my song today. :)

Playing with irrlicht really made me take a whole new look at the real world, just look at those trees and grass and water outside, they are easily uncountable amount of polys with every realistic ray trace possible. And the humans and their cloth, so detail and follows the exact physical laws with different tactile sensation as well, not to mention the AI inside them. (Although, I think some people might want to pay attention on where their vertices move to with their life style xD. And yes, I am aware it is wrong to think of people like that, but bite me, I don't care, because it is a wonderful day ^___^)

p.s. I am addicted to this song, and can't stop listening to it oO
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Xaryl wrote: Playing with irrlicht really made me take a whole new look at the real world, just look at those trees and grass and water outside, they are easily uncountable amount of polys with every realistic ray trace possible(...)
Haha! I had exactly the same! :D
Months ago I was often not leaving home for weeks, just playing with Irrlicht and later when I leaved house... world was definitely different :D
All lights, shadows, models, shaders... amazing!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
lazerblade
Posts: 194
Joined: Thu Mar 18, 2010 3:31 am
Contact:

Post by lazerblade »

kazymjir wrote:
Xaryl wrote: Playing with irrlicht really made me take a whole new look at the real world, just look at those trees and grass and water outside, they are easily uncountable amount of polys with every realistic ray trace possible(...)
Haha! I had exactly the same! :D
Months ago I was often not leaving home for weeks, just playing with Irrlicht and later when I leaved house... world was definitely different :D
All lights, shadows, models, shaders... amazing!


I think this is something any game developer has probably experiences at some point. It makes you have a bigger appreciation for the complexity of the universe and whom, what, or how it came to be.
LazerBlade

When your mind is racing, make sure it's not racing in a circle.

3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: tapeworm

Post by kazymjir »

a new forum
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Re: tapeworm

Post by Xaryl »

kazymjir wrote:a new forum
Now your avatar is tiny and cute :D
And I think I can go unblock some people's avatars now :o
MPKaboose
Posts: 6
Joined: Tue Jun 22, 2010 5:15 pm

Re: tapeworm

Post by MPKaboose »

kazymjir wrote:a new forum
Yep, in my opinion is better then the old one :)
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: tapeworm

Post by kazymjir »

agreed!
i like the change too
lazerblade
Posts: 194
Joined: Thu Mar 18, 2010 3:31 am
Contact:

Re: tapeworm

Post by lazerblade »

Xaryl wrote:
kazymjir wrote:a new forum
Now your avatar is tiny and cute :D
And I think I can go unblock some people's avatars now :o

Gah! My avatar has been skewed and is no longer displayed in proper proportion. I'll have to fix that by re-uploading one of these days...
LazerBlade

When your mind is racing, make sure it's not racing in a circle.

3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Re: tapeworm

Post by Adler1337 »

No need to re-upload. Just go to your profile and manually set the size. That's what I did to mine.
multum in parvo
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: tapeworm

Post by kazymjir »

It's very good idea with these avatars max size and placement avatar and rest of stuff on the right size.
Many people had really big avatars that was changing size of whole board with posts.
Now avatars can have max 80x80 px and post content is always on the left side, so reading forum now is really much easier than before!

Really good job admins
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