** before I start I want to point out that I did read both tutorials on the subjects of my thread, and I still cant find answers to my question. **
I want to make a little demo, nothing complex, just a ball bouncing around in a bigger Cube
My knowledge of Irrlicht being pretty limited, I made the cube and ball with milkshape ( and that was pretty hard, first time I used milkshape ). So I import my models and my textures, that works great.
Mouvement & Collision that's where things are getting hard.
I dont wanna re-invent the wheel, so I try to use as much of Irrlicht as possible.
So I use a flyStraightAnimator for my ball ( I dont know how to do anything else ;P ). Now the question as simple as it may be is :
"How do I get the next position of the FlyStraightAnimator to pass it to the SceneCollisionManager?"
When I will be able to get the collision I figure i'm going to flip the FlyStraightAnimator.
*** If there is a better way to do this, dont be shy to tell me
thanks
Sparks