because programming a whole interactive nature environment can be really damn hard i sometimes want to take a break and do something else. now i just had the idea to model the entire city where i live in (bramsche, germany in niedersachsen) in blender. i know that sounds crazy, but because the city isnt really big compared to others, it would be possible. it would take me quite a while, but that doesnt bother me because i have waaay to much free time. (besides, maybe i could presentate that in my school and gather a good grade of that hehe
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my questions are:
1. would it be possible in irrlicht to display such a huge level without big framrate drawbacks?
2. could i export the whole city in one mesh? or would i have to do all the houses and such in separate files? because that would suck, irrlicht has no level editor and placing them all by code is too much work (i know etcaptor is working on a good visual editor but i guess it will take a while to its completion and import and export functions...)
3. what about texturing? could i do it with UV maps? i guess the texturing will take the most time and i dont even want to think about it know
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4. if the city is ready, maybe someones of you would like to form some sort of "team" and make a game out of it? i have no idea, but because the city would be quite big you could make a cool GTA style game or reallife simulation out of it
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5. how could i place the entitys? i could do it with my vegetationmap reader, but that would be freakin complicated because a city hasnt a shape like a terrain (128x128), so i would have to rewrite it a bit and it still would be so accurate as i wanted it.
6. can irrlicht acsess the mesh of a model? if so, wouldnt it be possible to make the city "interactive"? eg. i take a rocketlauncher and make a hole in a house by meshdeforming?
7. how would i texture this biiig model? should i merge it all to ONE mesh and then texture it with uv? but how would i scale and align the textures right then? or should i use many meshes and everyone with its own material and texture ? ( but i dont know if blender could handle THAT MUCH materials and textures)... very complicated. or the easy way is i look for a texturer that will do it for me
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and the last question:
do you think i could finish this before iam 82 years old ?
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ps: this is meant serious
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ps2: is this the right forum for my post?
edit:
for information:
www.bramsche.de
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klick on the image to get a (pretty damn much) bigger size of the map (only streets and names, the rest i have to look "manually" (poop i hate walking around
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