teto wrote:
As for me I remember having played older versions of the game, with very rigid karts, without camera inertia. This new version is very different (for the best) and I really took pleasure playing. Soundtracks are good (some very good). Fading on soundtrack change is really sweet. as for tracks/model/gui they are great too. this is really rare for an open source projet.
Thanks!
Some things that keep bugging me though:
- I play with joystick and systematically, even if I don't touch it, I get a 1 second penalty + sometimes my kart even goes backwards.
You are the 2nd person commenting on this. Are you by chance using an analog stick for acceleration? Could you try using a button in this case? We might have to have a look at this usage pattern. ATM we have a dead zone of 2000 for joysticks, which sounds like plenty to me.
And if you are using a button, can you try starting STK with the option "--gamepad-visualisation"? This will print the status of the joystick controls. My suspicion is that one button is 'stuck', i.e. being reported constantly pressed. It could just be a driver issue.
- On the "rainbow" defy (one of the very first). If I am first in the race and too far from the first cpu, I keep losing. Is that a feature or a bug ?
I assume you are talking of the star track? I don't really understand this problem. So you finish first (and are reported being first in the rank display in the race), but then you lose?
- In the track "toy room" (which I find a bit weird, trajectory speaking I can't find a proper way to get the 2 nitro in front of the starting line), after playing it 2 or 3 times in a row (I didn't check how to reproduce the bug but I might if you want), I noticed there was only one nitro in front of the starting race instead of two. Is that a bug or a feature ?
Is it possible that one of the nitros was just collected, and then it will just turn up in a second or so? Otherwise it would be a bug

(and one I can't reproduce).
-As said someone previously, during transitions, half screen gets black
That's between the race of a GP?
Does "aspiration" (French word, hope the English one is identical :p) play a role as far speed is concerned ? Is it a billboard you use to show it ?
The slipstream effect? That's a 3d mesh.
I miss the supermariokart shortcuts where with some mushrooms, you can access a nice shortcut (I might not have found them yet, do they exist) ?
Some tracks have shortcuts (e.g. the city track "Shiny Suburbs"), but not all of them atm.
Generally speaking, I find the acceleration bonus not effective enough.
That's the 'zipper' bonus (the arrow like thing)? Or the nitro?
Keep up with the good work. I look forward a realease without this joystick bug that gets me penalty.
Thanks. I hope that perhaps you can help us with the joystick issues
Cheers,
Joerg