"High Fidelity Texture Mapping" - an awesome technique suitable for real time rendering

It is an image by Pedro Szekely which can be found on this wikipedia page.
Oh, and draw2DImage is your friend.
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To XXChester:
I can understand your concern when someone basically renders a pre-made scene by someone else with nothing extra and with all the lightings pre-baked.
But like a monthly basketball game, the ultimate goal is not really about the technical winning anyways, so I wouldn't be too worried about how people play.