my problem is that when creating an fps-cam, i need to modify the Y-position value that the cam doesnt "surf" on the surface you're normally walking on (the gravity pulls it down till the cams position is nearly the Y-Position of the ground -> you think your ingame character is not that tall at all ). How can I add an Y-Offset so that there's a small space between the ground and the cam? (maybe without writing a new camera class )
Hi, you could disable the gravity for the camera but honestly need more info, ie how have you setup the camera currently and if you using Irrlicht collsion animators or a physics engine.