Beginning Game Design

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dividenot
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Beginning Game Design

Post by dividenot »

I'm not a programmer, but would like to begin designing games/simulations. I have an art and martial arts background. I have a full-time job and will hopefully someday get a degree in game design or something related.

I have a little experience programming; I started writing an RPG-type game in Basic when I was 8 but never finished it. Ever since then I've stayed up to date with technology and dabbled in several programming languages, including php, html, visual basic, python, and an unpopular language named REBOL.

This probably isn't very interesting to most people but I thought I'd throw it out there and see if anyone has any feedback, warnings, or support.

Thanks for reading.
shadowslair
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Re: Beginning Game Design

Post by shadowslair »

"A journey of a thousand miles begins with a single step." - Just start and see where you`ll get.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Grumpy
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Re: Beginning Game Design

Post by Grumpy »

I've never heard of REBOL, but I have done some work in LISP ... talk about your ye ol languages.
code happens
Cube_
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Re: Beginning Game Design

Post by Cube_ »

wait... wtf? above post is unrelated.

anywayz. html and php are not programming languages. and visual basic is not a 'real' programming language ^^*
"this is not the bottleneck you are looking for"
CuteAlien
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Re: Beginning Game Design

Post by CuteAlien »

aaammmsterdddam wrote:wait... wtf? above post is unrelated.

anywayz. html and php are not programming languages. and visual basic is not a 'real' programming language ^^*
*sigh* if a post makes no sense at all it is usually because it's a bot spamming the forum. We clean the forum up a few times every day, but once in a while you will see such stuff. Just ignore posts which make no sense to you - commenting on them just makes it harder for us to see the spam. (if unsure - just don't post - there is no reason to comment on everything anyway)
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Cube_
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Re: Beginning Game Design

Post by Cube_ »

ah well... half the comment is on topic anyway ^^

And I will keep that in mind next time :D
"this is not the bottleneck you are looking for"
CuteAlien
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Re: Beginning Game Design

Post by CuteAlien »

aaammmsterdddam wrote:ah well... half the comment is on topic anyway ^^
Yes, I think mostly bots work by searching stackoverflow using either the title of the thread or parts of the first post and then they just copy-paste it in here. That's why they look on-topic on first view. But if it looks strange and the person has just joined (and usually posted 1-3 threads) then it's nearly in all cases a spambot.
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Mel
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Re: Beginning Game Design

Post by Mel »

Start using a game engine then, Unity 3D can be your choice here. You only need to provide it with art, some extra programing and that is pretty much all! :)

Irrlicht is just the graphics engine, though it has many facilities to make games with it, it won't help you with the sound, the physics or the network for instance, so, want to make games with it? Learn C++ and assemble all the libraries you will need, it is more or less the same i said before, but will cost you less money :D
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Beginning Game Design

Post by Cube_ »

or blender perhaps? It has a complete game engine (Anyway, as CuteAlien stated. this is most likley a spambot topic. it should be wise to ignore it...)
"this is not the bottleneck you are looking for"
CuteAlien
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Re: Beginning Game Design

Post by CuteAlien »

Hey, I didn't say the whole topic is from spambots. Only the guys answering in between which I have already deleted again (got another one yesterday).
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Mel
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Re: Beginning Game Design

Post by Mel »

Hmm, they are improving then...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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