How to use the .b3d patch

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InstinctCH
Posts: 16
Joined: Fri Feb 25, 2011 12:48 pm
Location: Switzerland

How to use the .b3d patch

Post by InstinctCH »

Hello,

I'd like to know how to apply the patch from Auria that I found here.
Do I have to modify CB3DMeshFileLoader.cpp (wich I can't find) or is it a file that I have to add to my actual project and load .b3d models through it ?
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Re: How to use the .b3d patch

Post by shadowslair »

The CB3DMeshFileLoader.cpp is deeply hidden in "irrlicht-1.X.X\source\Irrlicht" folder. [sarcasm]Yeah, doesn`t make much sense to be there.[/sarcasm]
The patch is really small, so you can easily modify the class, but you`ll need to recompile the Irrlicht.dll and also put the new .dll next to your .exe.

But, if you have some problems importing a .b3d model inside your app, I`m not 100% sure this is causing you troubles. Most probably it`s the exporter and the settings you use.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
CuteAlien
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Re: How to use the .b3d patch

Post by CuteAlien »

If you get the version from svn-trunk, then it should be fixed there already (or there are also daily builds somewhere - search forum - then you don't even have to compile trunk yourself).
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InstinctCH
Posts: 16
Joined: Fri Feb 25, 2011 12:48 pm
Location: Switzerland

Re: How to use the .b3d patch

Post by InstinctCH »

Thanks guys !
shadowslair wrote: But, if you have some problems importing a .b3d model inside your app, I`m not 100% sure this is causing you troubles. Most probably it`s the exporter and the settings you use.
I just wanted to have something up to date and debugged ;)
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