Hello,
I'd like to know how to apply the patch from Auria that I found here.
Do I have to modify CB3DMeshFileLoader.cpp (wich I can't find) or is it a file that I have to add to my actual project and load .b3d models through it ?
How to use the .b3d patch
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InstinctCH
- Posts: 16
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- Location: Switzerland
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shadowslair
- Posts: 758
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Re: How to use the .b3d patch
The CB3DMeshFileLoader.cpp is deeply hidden in "irrlicht-1.X.X\source\Irrlicht" folder. [sarcasm]Yeah, doesn`t make much sense to be there.[/sarcasm]
The patch is really small, so you can easily modify the class, but you`ll need to recompile the Irrlicht.dll and also put the new .dll next to your .exe.
But, if you have some problems importing a .b3d model inside your app, I`m not 100% sure this is causing you troubles. Most probably it`s the exporter and the settings you use.
The patch is really small, so you can easily modify the class, but you`ll need to recompile the Irrlicht.dll and also put the new .dll next to your .exe.
But, if you have some problems importing a .b3d model inside your app, I`m not 100% sure this is causing you troubles. Most probably it`s the exporter and the settings you use.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Re: How to use the .b3d patch
If you get the version from svn-trunk, then it should be fixed there already (or there are also daily builds somewhere - search forum - then you don't even have to compile trunk yourself).
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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InstinctCH
- Posts: 16
- Joined: Fri Feb 25, 2011 12:48 pm
- Location: Switzerland
Re: How to use the .b3d patch
Thanks guys !

I just wanted to have something up to date and debuggedshadowslair wrote: But, if you have some problems importing a .b3d model inside your app, I`m not 100% sure this is causing you troubles. Most probably it`s the exporter and the settings you use.