And as for poser models in my project.. lol
They can screw off because I spent 200.00 for there software and it came with a built in 3ds and obj and many other format exporter built right in..
Plus the app is inst for any commercial profit anyway..
And If I have problems with them Ill be sure and email them and tell them they can stick there software that wasted all this money on and they wont see a dime of mine agian...
As for the older poser models I can see the polygons on the lower poser models like poser 1,2 in particlar and they look kinda blocky...
I thought that if I used smoothing in max it just adds more polys anyway yes no...
So If I use a blocky looking human model then how can I optimise it so that it renders in the irrlicht engine smooth and dosnt appear to have many flat surfaces on it...?
The texture part at this time is my last problem lol..
Its just getting a nice smooth looking human model that I can use..
I dont plan on putting any cloths on them just textures of cloths to keep the polys low as well...
I have a program that creates vrml avatars and they look great ...But ive taken them and tried to open them into max and they are gziped...
So I unzip them and they are bad format 3ds max says..
Ive read someplace that avatar studio is for the blaxxun 3d browser plugin only ...
I would sure like to find a avatar creation software someplace I can use..
I can model simpler things but when it comes to human models you dont want to see what I can make lol...
Any ideas of a good avatar creation tool for making games that has templates to work with...
I do have milkshape and ive not used it in a very long time.. The models ive messed with in it for old quake stuff and the models dont even have fingers lol...
Ive seen some nice looking characters that have low poly counts but not sure how these people are getting them to look so smooth without adding all the polys to them...?
