I have my project running under ios/irrlicht/opengl es 1 without any trouble and it s great. Now I need some shader stuff so I want to use opengl ES2,
I m using the CIrrDeviceIPhone device,I have changed in the IrrCompileConfig in order to comment
Code: Select all
//#define _IRR_COMPILE_WITH_OPENGL_
//#define _IRR_COMPILE_WITH_OGLES1_Code: Select all
#define _IRR_COMPILE_WITH_OGLES2_"_eglCreateWindowSurface", referenced from:
irr::video::COGLES2Driver::COGLES2Driver(irr::SIrrlichtCreationParameters const&, irr::video::SExposedVideoData const&, irr::io::IFileSystem*, MIrrIPhoneDevice const&)in libIrrlicht_lib.a(COGLES2Driver.o)
Im not a xcode user, so I m little lost. Seems that the project cant link with the egl lib, but I dont understand why when using es1, there is no problem.
Someone can help me ?
Does someone use ogles2 driver on ios without any trouble ?
Thanks a lot
Have a nice day
Km.