Can I make a game like Wakfu using Irrlicht? Any suggestions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
switchblade_77
Posts: 10
Joined: Thu Sep 15, 2011 9:33 am

Can I make a game like Wakfu using Irrlicht? Any suggestions

Post by switchblade_77 »

I m planning to make a game that uses 3d objects in the background for collision, control logic,etc while using sprites which will be used as texture mapped onto a cube
I m planning for an isometric game along with the switch of view to a side scroller

Basically its a game combining diablo and streetfighter
The artwork is going to be similar to wakfu.
Image

Can anyone tell me if this engine can allow me this or are they any other alternatives that you may suggest.
I've tried making my own engine and have successfully mapped the texture sprites to the cubes and have only reached this far
http://leysa.net/test.jpg
Image
But it's taking too much time and I thought to give irrlicht a try.

Please help me.
Grumpy
Posts: 77
Joined: Wed Dec 30, 2009 7:17 pm
Location: Montana, Usa

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by Grumpy »

Yes, it is possible...
code happens
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by Mel »

It is posible, Irrlicht is posibly one of the least intrusive graphics engine i've ever found, and it is 100% functional. but like C++, you have to work with it, there are things it doesn't implement, so you have to work that on your own, but what irrlicht won't ever do is to shorten the development time :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by 3DModelerMan »

Just use an orthographic camera, there should be an example on the wiki somewhere.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
switchblade_77
Posts: 10
Joined: Thu Sep 15, 2011 9:33 am

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by switchblade_77 »

thank you for your reply.
@Mel : I would like to know whether I could implement the trick shown here http://imageshack.us/photo/my-images/197/trickvr.jpg/
Also, many people are recommending me not to reinvent the wheel, so I am choosing a game engine and not making my own. If Irrlicht can give me what I want then I m game regardless of the development time.
@3DModelerMan : I've used an orthographic camera and projected my scene to isometric view. I want to know whether I can use sprite sheets on cubes to get a look and feel similar to wakfu. I am going with this approach because I do not have modellers but I have quite a few artist.
@grumpy : If it is possible can you explain me your approach of doing things just in short. I would be really grateful .. :)
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by hendu »

@Mel

So writing your own mesh importers etc would shorten the dev time then ;)
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by Mel »

No. Why? What i meant is that Irrlicht won't make any shorter the work needed to finish a game, save the graphics engine. Irrlicht, as many people has said already, is not a game engine.

@switchblade_77
Irrlicht only draws graphics, handles cameras, imports models, textures, compile shaders and abstracts many low level tasks so you can create an application over it without needing to know how to handle a DirectX device, or the OpenGL calls. You can set up your own engine so you can do that trick by yourself. But what Irrlicht won't handle is audio or network.

Check the documentation.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by hendu »

Ah, ok, I read that as it would take less time to write an engine from the ground up.
switchblade_77
Posts: 10
Joined: Thu Sep 15, 2011 9:33 am

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by switchblade_77 »

So, I do not need to use any openGL commands ? because I spent 2 months learning it.
I have partially set up my engine but I've gotten many reviews saying that its not an easy thing to develop an engine.
I have stumbled upon so many things such as collision detection, control logic, lighting, etc that becomes very difficult for me to do because I am programming alone.

Thank you for your reply as for I've downloaded Irrlicht and ran the examples ... I will look into it with more details and then revert.
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by CuteAlien »

Doesn't hurt knowing OpenGL - that way you'll always have a deeper understanding of how stuff works which is usually very good :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
switchblade_77
Posts: 10
Joined: Thu Sep 15, 2011 9:33 am

Re: Can I make a game like Wakfu using Irrlicht? Any suggest

Post by switchblade_77 »

Ya .. I learned SDL prior to this and now I moved 2D images using the engine .. so far its pretty simple ...
Post Reply