Can I make a game like Wakfu using Irrlicht? Any suggestions
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Can I make a game like Wakfu using Irrlicht? Any suggestions
I m planning to make a game that uses 3d objects in the background for collision, control logic,etc while using sprites which will be used as texture mapped onto a cube
I m planning for an isometric game along with the switch of view to a side scroller
Basically its a game combining diablo and streetfighter
The artwork is going to be similar to wakfu.
Can anyone tell me if this engine can allow me this or are they any other alternatives that you may suggest.
I've tried making my own engine and have successfully mapped the texture sprites to the cubes and have only reached this far
http://leysa.net/test.jpg
But it's taking too much time and I thought to give irrlicht a try.
Please help me.
I m planning for an isometric game along with the switch of view to a side scroller
Basically its a game combining diablo and streetfighter
The artwork is going to be similar to wakfu.
Can anyone tell me if this engine can allow me this or are they any other alternatives that you may suggest.
I've tried making my own engine and have successfully mapped the texture sprites to the cubes and have only reached this far
http://leysa.net/test.jpg
But it's taking too much time and I thought to give irrlicht a try.
Please help me.
Re: Can I make a game like Wakfu using Irrlicht? Any suggest
It is posible, Irrlicht is posibly one of the least intrusive graphics engine i've ever found, and it is 100% functional. but like C++, you have to work with it, there are things it doesn't implement, so you have to work that on your own, but what irrlicht won't ever do is to shorten the development time
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Can I make a game like Wakfu using Irrlicht? Any suggest
Just use an orthographic camera, there should be an example on the wiki somewhere.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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Re: Can I make a game like Wakfu using Irrlicht? Any suggest
thank you for your reply.
@Mel : I would like to know whether I could implement the trick shown here http://imageshack.us/photo/my-images/197/trickvr.jpg/
Also, many people are recommending me not to reinvent the wheel, so I am choosing a game engine and not making my own. If Irrlicht can give me what I want then I m game regardless of the development time.
@3DModelerMan : I've used an orthographic camera and projected my scene to isometric view. I want to know whether I can use sprite sheets on cubes to get a look and feel similar to wakfu. I am going with this approach because I do not have modellers but I have quite a few artist.
@grumpy : If it is possible can you explain me your approach of doing things just in short. I would be really grateful ..
@Mel : I would like to know whether I could implement the trick shown here http://imageshack.us/photo/my-images/197/trickvr.jpg/
Also, many people are recommending me not to reinvent the wheel, so I am choosing a game engine and not making my own. If Irrlicht can give me what I want then I m game regardless of the development time.
@3DModelerMan : I've used an orthographic camera and projected my scene to isometric view. I want to know whether I can use sprite sheets on cubes to get a look and feel similar to wakfu. I am going with this approach because I do not have modellers but I have quite a few artist.
@grumpy : If it is possible can you explain me your approach of doing things just in short. I would be really grateful ..
Re: Can I make a game like Wakfu using Irrlicht? Any suggest
@Mel
So writing your own mesh importers etc would shorten the dev time then
So writing your own mesh importers etc would shorten the dev time then
Re: Can I make a game like Wakfu using Irrlicht? Any suggest
No. Why? What i meant is that Irrlicht won't make any shorter the work needed to finish a game, save the graphics engine. Irrlicht, as many people has said already, is not a game engine.
@switchblade_77
Irrlicht only draws graphics, handles cameras, imports models, textures, compile shaders and abstracts many low level tasks so you can create an application over it without needing to know how to handle a DirectX device, or the OpenGL calls. You can set up your own engine so you can do that trick by yourself. But what Irrlicht won't handle is audio or network.
Check the documentation.
@switchblade_77
Irrlicht only draws graphics, handles cameras, imports models, textures, compile shaders and abstracts many low level tasks so you can create an application over it without needing to know how to handle a DirectX device, or the OpenGL calls. You can set up your own engine so you can do that trick by yourself. But what Irrlicht won't handle is audio or network.
Check the documentation.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Can I make a game like Wakfu using Irrlicht? Any suggest
Ah, ok, I read that as it would take less time to write an engine from the ground up.
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Re: Can I make a game like Wakfu using Irrlicht? Any suggest
So, I do not need to use any openGL commands ? because I spent 2 months learning it.
I have partially set up my engine but I've gotten many reviews saying that its not an easy thing to develop an engine.
I have stumbled upon so many things such as collision detection, control logic, lighting, etc that becomes very difficult for me to do because I am programming alone.
Thank you for your reply as for I've downloaded Irrlicht and ran the examples ... I will look into it with more details and then revert.
I have partially set up my engine but I've gotten many reviews saying that its not an easy thing to develop an engine.
I have stumbled upon so many things such as collision detection, control logic, lighting, etc that becomes very difficult for me to do because I am programming alone.
Thank you for your reply as for I've downloaded Irrlicht and ran the examples ... I will look into it with more details and then revert.
Re: Can I make a game like Wakfu using Irrlicht? Any suggest
Doesn't hurt knowing OpenGL - that way you'll always have a deeper understanding of how stuff works which is usually very good :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Can I make a game like Wakfu using Irrlicht? Any suggest
Ya .. I learned SDL prior to this and now I moved 2D images using the engine .. so far its pretty simple ...