Star Empires!!
Worked on the tooltips alot... Tell me what you guys think about the color/positioning
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Uploaded with ImageShack.us
Re: Star Empires!!
Project back in action, see first post
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Re: Star Empires!!
Nice to see you progressing. While I`ve never been a space game specialist, here`re some things that can be improved IMO (yeah, I know it`s still WIP, but):
- Your fonts choice can be better - especially the army style font doesn`t fit at all. The other one is too simplistic, too conventional for a space game.
- Some of your images are somewhat badly scaled, which makes them look bad, which is a pity, cause the icons look very good, except for the green flask. I know, I know, it`s WIP, just commenting on what I see at the moment.
- The windows` corners and the green selection box are jagged. You can either raise their resolutions, or use non smoothed corners.
- The space with stars skybox you`re using right now is too clean, too ordinary- total black with flat, bright colored stars. Doesn`t have a depth feel. I`d create a more interesting one, or use some created by some other artist at least for my tests. I`d avoid the pure, 100% black for the background at 98% of the time.
- Some small radar or sth other will help the player get a better idea where he is situated in that huge space.
- All those bright planets and lines on that black background will definitely look much better with some antialiasing.
Keep up the good work.
- Your fonts choice can be better - especially the army style font doesn`t fit at all. The other one is too simplistic, too conventional for a space game.
- Some of your images are somewhat badly scaled, which makes them look bad, which is a pity, cause the icons look very good, except for the green flask. I know, I know, it`s WIP, just commenting on what I see at the moment.
- The windows` corners and the green selection box are jagged. You can either raise their resolutions, or use non smoothed corners.
- The space with stars skybox you`re using right now is too clean, too ordinary- total black with flat, bright colored stars. Doesn`t have a depth feel. I`d create a more interesting one, or use some created by some other artist at least for my tests. I`d avoid the pure, 100% black for the background at 98% of the time.
- Some small radar or sth other will help the player get a better idea where he is situated in that huge space.
- All those bright planets and lines on that black background will definitely look much better with some antialiasing.
Keep up the good work.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Re: Star Empires!!
Thanks for the response, it is still very much work in progress:
The font and images are mostly placeholders, most of those images aren't free and I won't be using any art that isn't unlicensed or original.
The windows I'm currently working on.
The space isnt a skybox, it's thousands of meshes that using meshcombiner, leaves me with 200-400 FPS with what I've got running at the moment. I made it that way so when you zoom in/out you get amazing parallax. I'm in the process of making a nice subtle background skybox in photoshop
A quick zoomout shows you the whole galaxy arm so no need for minimap.
And I don't know how to use antialiasing yet
Thanks!
The font and images are mostly placeholders, most of those images aren't free and I won't be using any art that isn't unlicensed or original.
The windows I'm currently working on.
The space isnt a skybox, it's thousands of meshes that using meshcombiner, leaves me with 200-400 FPS with what I've got running at the moment. I made it that way so when you zoom in/out you get amazing parallax. I'm in the process of making a nice subtle background skybox in photoshop
A quick zoomout shows you the whole galaxy arm so no need for minimap.
And I don't know how to use antialiasing yet
Thanks!
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Re: Star Empires!!
You simply create your device with the antialiasing enabled. Sth like:Abraxas) wrote:And I don't know how to use antialiasing yet
Code: Select all
irr::SIrrlichtCreationParameters param;
param.DriverType = irr::video::EDT_DIRECT3D9;
param.WindowSize = irr::core::dimension2d<u32>(1680,1050);
param.Fullscreen = true;
param.Vsync = false;
param.Bits = 32;
param.AntiAlias = 16; // < #### HERE #### Irrlicht will determine and use the best aa supported, or will ignore if not supported for some reason etc.
// create your device using the parameters
device = irr::createDeviceEx(param);
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Re: Star Empires!!
Thanks, got that working!
I now have forums! Come take a look, I can use any advice/ideas... and I'm looking for an artist (paid).
Thanks!
http://starempires.zxq.net
everyone's welcome
I now have forums! Come take a look, I can use any advice/ideas... and I'm looking for an artist (paid).
Thanks!
http://starempires.zxq.net
everyone's welcome