http://imageshack.us/photo/my-images/804/problem1a.png/
http://imageshack.us/photo/my-images/200/problem2i.png/
The skybox is also crazy, not even showing the proper texture.
Thanks
How can i change the renderer? Sorry, i'm a bit new.Lonesome Ducky wrote:Are you using the irrlicht software renderer? If so, don't. It culls any triangles with ANY points off screen, so they visibly poof out of existence all the time. Try burning's, it's faster and much better looking.
WOWLonesome Ducky wrote:I know you said it's not mipmaps, but... I think it's mipmaps. If you're talking about setting the far value of the camera, that has absolutely no influence on mipmaps. You need to set the LODBias in the object's material's texture layers.
Code: Select all
// To change the bias of a particular texture:
node->getMaterial(0).TextureLayer[0].LODBias = 0; // 0 is the deafault value, play around with that
// To enable/disable mipmaps:
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); // will disable it
// #### LOAD your texture here/create your node if it loads them automatically
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true); // will enable it again for next materials that will be loadedThanks! I was a little lost, from now ill stick to the documentationshadowslair wrote:You can also take a quick look at the documantation when you have some time and will.Code: Select all
// To change the bias of a particular texture: node->getMaterial(0).TextureLayer[0].LODBias = 0; // 0 is the deafault value, play around with that // To enable/disable mipmaps: driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); // will disable it // #### LOAD your texture here/create your node if it loads them automatically driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true); // will enable it again for next materials that will be loaded