driver->makeColorKeyTexture(Texture, position2d<s32>(0,0));
so that my texturer can have an easier time with the images.
but i'm having an issue with the Transparent_Add_Color causing the solid parts to appear translucent.
for example:
billboard image

in game & editer:

how do i make the leaves solid instead of ghostly?
(i have a feeling it's right in front of my face...
just like - i posted this message 2 hours ago but forgot to hit the SUBMIT
time for some SLEEP!)
