Screenshot of the Month November 2011 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote for the screenshot of the month November

Poll ended at Thu Dec 08, 2011 1:01 pm

Mel - The Proving Grounds
14
38%
Justei - Rigid World
4
11%
Klunk - Realtime sky
5
14%
TheMrCerebro - OldInvaders!!!
2
5%
wing64 - Kentao - ARSA Framework
2
5%
Aubrey Windle - Jetsky
10
27%
 
Total votes: 37

Strong99
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Screenshot of the Month November 2011 [Winner announced!]

Post by Strong99 »

And the winner of Novembers contest is Mel with his screenshot "The Proving Grounds"

[Old]
Vote now for the best screenshot of November 2011!
The poll will be active until December the 8th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

Mel - The Proving Grounds
Image

Justei - Rigid World
Image

Klunk - Realtime sky
Image

TheMrCerebro - OldInvaders!!!
Image

wing64 - Kentao - ARSA Framework
Image

Aubrey Windle - Jetsky
Image
Topic for the November screenshot entries!

Please submit here for the best screenshot for November 2011. You can submit until the 20th of November. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Mel »

The Proving Grounds

Image

Besides many other things, it shows GPU based billboards, used for complex vegetation and all the other features that use to appear in my screenshots. The polycount is fairly high, the whole scene is composed of nearly 110.000 triangles (accelerated using octrees) and the frame rate keeps over 75 fps, which leaves some room for further processing, and improvements. I still have to test it with GPU skinned characters, but it is very posible that the performance impact is very low.

The machine testing this scene is a QUAD core i5 with more than enough RAM, the graphics card is a GeForce 425M and the OS is Win7 64 bits, though this means nothing if Irrlicht, and the application are compiled into 32 bits executables, and there is no multithreading. Though it is fairly powerful, the performance gaind compared to a GeForce8 8500 isn't that noticeable, so it is posible it would run around 45 to 50 fps on a machine like that.

EDIT: I have changed the image. I like this more :)
Last edited by Mel on Sat Nov 05, 2011 5:58 pm, edited 1 time in total.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Re: Screenshot of the Month November 2011 [Submit now!]

Post by ent1ty »

Imho the grass is kinda ugly because of the black edges, they ruin the whole screenshot(that and the stretched rock textures)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Mel »

Not the best modelling, indeed. And the texture for the grass wasn't the best either. I'll have to improve that. Thanks for your feedback
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
lpersona
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Re: Screenshot of the Month November 2011 [Submit now!]

Post by lpersona »

this doesn't look like unika, not one bit :shock:
hendu
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Re: Screenshot of the Month November 2011 [Submit now!]

Post by hendu »

I still believe point sprites will be faster, please ping me if you do a bench :)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Virion »

Mel wrote:Not the best modelling, indeed. And the texture for the grass wasn't the best either. I'll have to improve that. Thanks for your feedback
don't use black color for the background of the grass texture. use green instead.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Mel »

No, it was because i was multiplying the alpha channel by the color channel, I read somewhere that photoshop saved the images' alpha non premultiplied with the image, and thus, it was necesary to multiply back the apha channel. That code is already removed. (And that rumor is definately false!!! :( )
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Justei
Posts: 47
Joined: Fri Aug 20, 2010 11:20 am

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Justei »

Rigid World.

Image

This is my first entry so be gentle :).
This is actually the result of about 9 months of constant work from me and a 3d designer, which resulted in a very playable demo of a game :). We are now currently working on a new game using the same base as this game, but better and upgraded ^^.
Image
ACE247
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Re: Screenshot of the Month November 2011 [Submit now!]

Post by ACE247 »

Wow great work there Justei, looks really polished! :D
Justei
Posts: 47
Joined: Fri Aug 20, 2010 11:20 am

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Justei »

ACE247 wrote:Wow great work there Justei, looks really polished! :D
Thanks ^^ we worked really hard on that, took us about 9 months, currently were working REALLY hard on our new game, it's multiplayer with a lot of fun features including chatting, pets (that follow the characters), bosses, perfect synchronisation, items, etc etc ^^ gonna use that for the next months competition :D
Image
hendu
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Re: Screenshot of the Month November 2011 [Submit now!]

Post by hendu »

Your wavy metal looks flat, could use normal / parallax / bump /etc mapping for its lighting.
shybovycha
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Re: Screenshot of the Month November 2011 [Submit now!]

Post by shybovycha »

After looking at these screen-shots i am shy to show my possible screens...
XXChester
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Location: Ontario, Canada

Re: Screenshot of the Month November 2011 [Submit now!]

Post by XXChester »

Don't be shy, be proud of your work and show it off.
Justei
Posts: 47
Joined: Fri Aug 20, 2010 11:20 am

Re: Screenshot of the Month November 2011 [Submit now!]

Post by Justei »

shybovycha wrote:After looking at these screen-shots i am shy to show my possible screens...
Don't be shy :) as long as you don't post a direct rip from a tutorial with nothing changed then it's progress and you should be proud ^^.
I actually don't expect to win vs the previous pic, but it's still fun to add to the content of the site :).
hendu wrote:Your wavy metal looks flat, could use normal / parallax / bump /etc mapping for its lighting.
Thanks for the tip ^^.
Yes, it actually is flat, we had some problems with that back when I took this screenshot, however now it should be fine ^^.
Image
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