Big Bunker Studio Blog
Big Bunker Studio Blog
My friend and I started an indie game development company recently and this is our dev blog.
http://blog.bigbunkerstudio.com
Not using Irrlicht at the moment because we are doing 2D mobile game. We will update the blog very frequently, do check it out often.
http://blog.bigbunkerstudio.com
Not using Irrlicht at the moment because we are doing 2D mobile game. We will update the blog very frequently, do check it out often.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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Re: Big Bunker Studio Blog
you could use irrlicht for that? Couldn't you (the 2D mobile games)
"this is not the bottleneck you are looking for"
Re: Big Bunker Studio Blog
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Big Bunker Studio Blog
I wouldn't recommend that >.>
Re: Big Bunker Studio Blog
no it's not irrlicht (hence in off topic section) I use cocos2d-x for that.aaammmsterdddam wrote:you could use irrlicht for that? Couldn't you (the 2D mobile games)
by the way @eejin
trololololol
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: Big Bunker Studio Blog
kazymjir: it never rains where you live, does it?
Well... that and all the picsVirion wrote:no it's not irrlicht (hence in off topic section) I use cocos2d-x for that.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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Re: Big Bunker Studio Blog
ok. Virion. that one was actually funny!
And. I just asked if irrlicht could be used. <--- I have never made anything for mobile platforms. irrlicht runs on Iphones and androids?
And a totally unrelated question. offtopic ftw!
Can irrlicht be run on a PS3, Xbox is already stated. (Tho. one needs the xdk) how about wii? (One would need the nintendo dev kit)
how about handhelds such as the DS and PSP
I wonder. could one compile irrlicht to run on a n64? <---would be flippin badass!
and lastly. can someone briefly explain how one makes an installer <.----google didn't help me
I found a few programs that are supposed to make installers. but all that I found just had free trials. (Not paying for an installer -_-)
And. I just asked if irrlicht could be used. <--- I have never made anything for mobile platforms. irrlicht runs on Iphones and androids?
And a totally unrelated question. offtopic ftw!
Can irrlicht be run on a PS3, Xbox is already stated. (Tho. one needs the xdk) how about wii? (One would need the nintendo dev kit)
how about handhelds such as the DS and PSP
I wonder. could one compile irrlicht to run on a n64? <---would be flippin badass!
and lastly. can someone briefly explain how one makes an installer <.----google didn't help me
I found a few programs that are supposed to make installers. but all that I found just had free trials. (Not paying for an installer -_-)
"this is not the bottleneck you are looking for"
Re: Big Bunker Studio Blog
Err, Irrlicht runs on XBox because the XBox is a PC. It runs on phones because they support a version of OpenGL. The PS3, way-hay, do you know the architecture? Irrlicht has *no* chance. I know nothing about the other platforms but I'm guessing they don't support OpenGL.
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Re: Big Bunker Studio Blog
With official SDKs you could run Irrlicht on most of the platforms. But there are also homebrew frameworks, which support at least some kind of OpenGL commands. You'd have to write a proper Irrlicht driver for those. For PSP this was done, also wiirlicht popped up once. But interest in these things was always very low.
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Re: Big Bunker Studio Blog
true....
but it'd be so kewl to actually make a game that runs on every platform one can think of (Including some retro ones such as PS1 and the N64.. one would have to use looooooooow poly stuff. but it'd be kewl)
but at least I know it is possible
but it'd be so kewl to actually make a game that runs on every platform one can think of (Including some retro ones such as PS1 and the N64.. one would have to use looooooooow poly stuff. but it'd be kewl)
but at least I know it is possible
"this is not the bottleneck you are looking for"