Fabio Policarpo-Relief Mapping of Non-Height-Field Surfac

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socceroos
Posts: 4
Joined: Tue Oct 25, 2011 8:54 am

Fabio Policarpo-Relief Mapping of Non-Height-Field Surfac

Post by socceroos »

I wrote a shader based on this paper, and implemented it on both Irrlicht and RenderMonkey,but the effects were not exactly.The effect on Irrlicht is not as good as that on Render Monkey I think.Does anyone kown how to improve the effect on Irrlicht?
This is the paper's site: http://hall.org.ua/halls/wizzard/books/ ... icarpo.pdf


Image
This is the Irrlicht's effect.




Image
This is the RenderMonkey's effect.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Fabio Policarpo-Relief Mapping of Non-Height-Field Surfa

Post by mongoose7 »

I can see the first picture has the light from below and the second has the light from above. Are there any other differences?
socceroos
Posts: 4
Joined: Tue Oct 25, 2011 8:54 am

Re: Fabio Policarpo-Relief Mapping of Non-Height-Field Surfa

Post by socceroos »

mongoose7 wrote:I can see the first picture has the light from below and the second has the light from above. Are there any other differences?
Buckles in the second pic looks more realistic,better bumps,better shadows, isn't it?
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